Posts tagged branching-narrative
I have read/played a couple of "Choose your own adventure"-style book and am interested in the process of creating one. Where can I find (preferrably free) online resources, such as How-To-Write o...
I have read/played quite a few visual novels and am interested in the process of creating one. Where can I find (preferrably free) online resources, such as How-To-Write or styleguide articles and...
In my interactive novel, I'm trying to keep the word count between choice prompts fairly short and consistent, but that means sometimes breaking up longer text into a few sections…. I've been usi...
I've seen a few visual novels on Steam and Kickstarter that mentioned how many words they already contain and what they are planning for the final amount. The problem is: I have no idea how those n...
Is there any software for making non-linear story or dialogues? I tried MS Word/Google Docs but that's not good for dialogues. In one complicated dialogue I wrote in Google Drawings, it looks like ...
Background: I'm working on a game that has multiple paths for players to choose from. The choices the players make can lead them to very different endings. There are many bad endings but only one t...
I would like to know whether there are any tools that would help an author write a branching storyline. Usecases may for example be: campaigns for Pen and Paper games visual novels Choose Your O...
Suppose I would like to create a text adventure game, but my imagination is not sufficient for creating a whole game. But there are fiction books (in the public domain) that are very imaginative an...
I am thinking of implementing multiple ending to one of my novels and it would be done the following way: There's a scene where the main character is about to do something, but I leave it to the re...
I'm working on a story-heavy game with lots of different paths the player can choose from. Many times, players might also have to replay parts of the game in certain ways to see the true ending. As...
In my game, the player may run into deadends in the story, which causes the game to end prematurely. This can range from the player simply getting killed, another important character in the story g...
In my visual novel (an interactive, narrative-based video-game), I have a detective character who decides whether he believes interviewees controlled by the player. The detective doesn't explain ...
I'm currently writing a story which started out as a short story but kept growing, until I discovered it would work well as a visual novel. I have all of the possible endings in mind, but for now I...
I'm working on a branching narrative kind of story, and the entire story focuses on the reader uncovering a mystery in the house that they're in. There's only one ending where they survive. In th...
A mystery with 3 subplots I'm writing a branching mystery novel. It's more Raymond Chandler than Agatha Christie: the mystery is a driver-of-plot rather than a puzzle for the reader to solve. Foll...
Character POV My interactive novel has Old Cop, Young Cop protagonists with different skillsets, backgrounds, observation of details, etc. The POV switches between them using 3rd-person limited. B...