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Q&A

How to make a character's personality trully distinguishable/memorable?

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Before anything, please pardon any grammar (or other kinds of language) mistakes I might make, for English is not my mother language.

I'm making a fictional world, medieval-like with a wide variety of different kinds of magic.

So far, my main character has three companions which accompany him in his quest.

These characters' personalities differ vastly from one another, but I have been unable to truly establish that trait... that "thing" which makes a character memorable. Every time I re-read my story, they just feel like I was defining them, instead of them defining themselves.

How can I make it so they really feel like well-defined characters? What things should I keep in mind while writing?

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In a nutshell, the answer is, humanity. A more human character is more memorable. The great authors are those who seem to have the greatest insight into what it means to be human. I don't think that comes from anything one could reasonably describe as technique, it is more a matter of careful observation and reflection on human experience and behavior.

But I do think there is one very basic thing you can do to make your characters more human, and that is to approach your story character-first. Look at it this way: if you are interviewing candidates for a job, you make your decision based primarily on their ability to perform certain roles. To a greater or lesser extent you may also look at their ability to fit into the team, but it is their ability to fill a role that is paramount. Personality is second. And in many cases, you would actually prefer a little less personality in your employees. It would let you get the work done faster.

But this is not how you choose your friends. You choose your friends based on their personalities and interests. You are much less likely to choose a new friend based on their ability to play a role in your social circle. You make friends with them because you like hanging out with them. When you plan an activity for the group, you choose the activity based on what your friends would find fun, interesting, or challenging. Character drives action.

Introducing a character into a novel is very like this. If you plot driven, you are hiring a character to fill a role, to do a job. Subconsciously, at least, you don't want them to have a character beyond that required to play their assigned part in the plot. If you are character driven, you are writing about a character because you are interested in them. You then design your plot to challenge that character.

Plot and character can often conflict. Your preconceived plot requires your MC to take the low road, but everything you have established about your MC to this point says they would take the high road. The reader knows that they would take the high road, and so when they take the low road, they feel the inconsistency (even if they can't identify it) and the characters becomes more of a plot worker rather than a person.

There will always be characters in your books that are plot workers. They exist to fulfill a role. Most of them can be given a character that is consistent with the plot work they have to do because they will not be around long enough for any inconsistencies between character and action to become apparent. Often you need plot worker characters in order to change the circumstances for your MC so that they end up taking the low road even though they would normally take the high road. Thus plot worker characters allow you to preserve the humanity of your fully human characters.

This to me is what great plotting is really all about. It is not about designing an exciting sequence of events on paper. In fact, reading the Wikipedia plot story of some of the great works of literature often makes them sound contrived and chaotic. But they do not seem so at all in the books. I believe the reason for this is that what makes a plot seem improbable is never improbable or convoluted events, but characters behaving out of character. A great plotter is someone who can create a great character and can then manipulate events (using plot worker characters if necessary) to bring that character to their personal Waterloo.

So, it sound like what you have now are one MC and three plot worker characters. The problem is, they are companions on a quest and so they are around for the whole story, and that is far too much page time for a plot worker character. So you need to make them real people and then deal with the fact that this will probably make some of your current plot untenable. But the great advantage of a quest is that your characters keep moving, which means you can introduce them to new plot worker characters along the way in order to push the direction of the plot back on track. But you need to design these incidents to make sure that all of your fully human characters and engaged and that their engagements all lead them in the same direction despite their differences of character. Sometimes this will mean you need a different plot worker character for each MC at a particular plot point.

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Characters are usually memorable due to personality traits. If we think back to all of our favorite characters as we grew up, you may even notice a pattern of characters you liked in comparison with their similar traits. For me, I always liked leader characters. Tommy from Rugrats, Leonardo from Ninja Turtles, Aragorn from Lord of the Rings and so on. You notice that all of MY personal favorite characters that are memorable have similar personality traits.

What makes a character memorable is how easily someone can relate to this character, whether by similar life stories or by personality traits (whether they are common or traits wished to have). The hard part about memorable characters is that, not everyone is going to remember a character the way you want. You might remember a character for their heroic deeds or the way their family interacted reminded you of home, where as I might remember a character because they shared the same life story and struggles.

If you are looking to make them stand out, give each one of them a quirk. Maybe 1 of your characters doesn't take the adventure as seriously and is the "comedy relief". He would be memorable for his quick 1 liners at the right time. Maybe the other guy does a feat during the peak of the story which pulls on the emotional strings.

Ultimately, you want to make each character well rounded and have a good deep development. If all we knew of Aragorn is that he was some guy who lived in the woods, fought, and then became king, his character would be fairly dull. By adding in background information, mystery, and character development even within the story, his character then becomes more in depth, more relatable, and in turn more memorable.

Think about some of the adventure stories, The Hobit, Lord of the Rings, Redwall, Game of Thrones. What makes characters stand out to you? Especially in a story like GoT where there are so many characters, what makes one stand out over another? Most of the time the bottom line of this is emotional appeal. That is how well someone can relate to that character either positively or negatively. We hated Joffrey because he reminded us of the spoiled little brat that lived down the street from us as a kid. We love Daenerys because she has a strong, motherly vibe to her and she's awesome.

So think about your target audience, think about the characters and their personalities. You said that they are each already significantly different from each other. They may already be memorable but because you have spent so much time working with them, they don't feel "unique" to you. My suggestion would be to give it to someone with fresh eyes and preferably void of any or most knowledge of your story. Let them experience it just like someone who were to pick up your book from the shelf without knowing anything about the book. See what they say and feel about the character development after they are done. Hopefully they give you a good honest opinion.

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There are two parts of character development: the part which builds characters to tell your story, and the part which defines who those characters are/what they are like. I always start with the first part, and get my characters from that. However, your question is dealing with the second part of character development, so I will address that.

Knowing the Character

The first step in developing any character is knowing who they are, and why they exist in your story. First, ask yourself how important the character is. Is he the main character? A secondary protagonist? A side character? A mere passing acquaintance? Knowing the answer to these questions will help you gauge how important your character is to your story. Only the important characters need serious development; those below them need only a basic direction, and those characters which we see only for a chapter or two need very little development indeed. That being said, it is best to err on the side of too much development, rather than too little. Know the importance of your characters, and how much development they need.

The next question you must ask yourself is, 'what is this character's role in the story?' Why are they in it? Could the story be told just as well without them? If so, that's a hint that they have no role whatsoever, and should likely be removed from the tale completely.

The main character is there to show the reader the story. The side characters are there to support the main character, do things he cannot, or sometimes provide contrast or support to the main messages of the tale, if you have them. Passing characters are there to move the plot along, doing necessary things.

Knowing the role of the character will give you a big hint as to what you need that character to do. You know the reader needs to like the main character, so he should therefore have a trait that the reader can get behind. You also know he's the kind of person who goes on an adventure to (insert goal here). What does that say about who he is?

You know side character A needs to provide hope to the main character at a critical time during your plot, so she should have a personality which will allow for that. She likely shouldn't be a pessimist, for example. She probably doesn't give up easily.

The character who sells your protagonist horses for the journey, however, likely doesn't need much in the way of development, as we'll only see him in a few scenes. Maybe he's a horse-lover. Maybe he likes peace and quiet, and is surly towards your companions. A handful of basic traits is all you really need to make passing characters seem life-like.

Drawing Conclusions

The above should help you to get a basic idea of what kind of people your characters are. That step is very important. It creates the base from which you can explore your characters further.

I like to write down all of the traits for my characters, sorted by person. I then look at one character's traits, and think about what that says about the person. If I know that character B likes hunting, is a renowned runner, and has explored the village river back home, I can conclude that this person might be adventurous. Maybe he likes the outdoors. From that, I can further speculate that he might not like being inside. Maybe he's claustrophobic. (Ah! A fear - well-developed characters aren't all smiles and sunshine.)

On the other hand, if I know that character C eventually betrays the hero, and does this for money, that says a lot about that person. Why would she betray her friend for money? Does money perhaps mean more to her than friendship? Was she perhaps betrayed herself by her 'friends' at an early age? Continue speculating, and you'll soon have a rich list of traits.

The Stat Sheet

You also of course need to know what your character looks like and how they act. What they look like is entirely up to you, but try to avoid going down the path of assigning 'quirks' to each of your characters simply to tell them apart. If you know your characters as 'the one with the scar,' 'the one with a limp,' and 'the one with white hair,' then you have a problem. Those aren't character traits. They are crutches. Only assign your characters such physical marks if they aid the story.

A better question to ask yourself is how your characters act. You now know their traits, so how do they interact with other people? If you're unsure, try this exercise: write a short piece about your character in a room with another basic character. This basic character has only the most rudimentary of traits - he's only there for your character to react to. Have the characters ask each other questions, pose riddles, try to escape the room, anything which seems natural. Doing this exercise can often reveal things about your characters you didn't know. You can keep the piece of writing when you are done or throw it out; it's served its purpose.

Once you know how your character view and interact with others, it's time to ask yourself how they view and interact with themselves. We all discuss things over with ourselves. We all have our own images of ourselves (which may or may not be entirely accurate).

What does you character think of himself? Is his opinion better or worse than he actually is? Why? Is he spot on? What made him come to such an accurate conclusion?

Something else to consider is fantasies. We all have dreams which we would tell no one else. Your characters should be no exception. You know their traits, you know who they are - what would their deepest desires be? What about their greatest fears? What are the secrets they would never divulge, and why?

Avoiding Cliches

Answering these questions will help you turn your basic characters into fleshed out creations which feel authentic to readers. The more time you invest in a character, the more real they will seem. There's no magic formula to make a character seem real. You just have to work at it, and put a lot of time into it.

One thing you should not do, however, is fall back on cliches. Cliches aren't all bad - after all, they are popular because they get the job done - but they have been used so much that they now feel stale and contrived. If, at any point, you find yourself thinking that you have seen the character you are creating somewhere else, in a book you read or a movie you saw, STOP IMMEDIATELY. An overused character cliche might have found its way into your writing (this also might not be the case; be sure). A problem I find that I have is that I will assume one trait means another, when in fact it is simply a well-established cliche which my mind automatically leapt to. Watch out for that.

Strive to be original. If you are creating an elf, don't assume that he has to be slightly taller than a human, fair-skinned, pointy-eared, strong, and capable of wielding magic. Make him face plant now and then. Have him miss the point of a joke. Have him develop a cold. And perhaps most importantly, make him be the worst shot with a bow in all the land. That will make for an original elf.

Conclusion/tl;dr

So, how can you make well-defined characters? Time and effort. Know what role your characters play in the story, and why they are there. Know how important they are, from protagonist to a stable boy mentioned for two sentences.

Define what they do, and what those actions say about who they are. Get a basic feel for what kind of person they are. From there, speculate. What does this base say about them? What can you assume about this character? What can you assume this character is not like?

Determine their appearance, actions, interactions, and internal thoughts. Thoroughly explore them. They might not know exactly who they are, but you do. If you know them, it will come across in your writing. When you write, you won't be writing characters in a book.

You'll be writing real people.

Best of luck!

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