Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Is it good/bad/neutral to introduce a character's day to day life if it's immediately going to be drastically changed?

+0
−0

So I'm writing a science fantasy WiP and I'm unsure how to introduce the characters and their background, day-to-day life if that's all going to change after the inciting incident.

So in question format, is it good/bad/neutral to introduce a character's day to life if that's going to change, and if it's bad, what is the best way to introduce how a character fits into a world?

History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://writers.stackexchange.com/q/19914. It is licensed under CC BY-SA 3.0.

0 comment threads

2 answers

+1
−0

My favorite performance of this task was Magic Kingdom For Sale--Sold! by Terry Brooks. It spends about a chapter in the Ordinary World and then goes back a couple of times.

To answer your question: It adds depth to the characters. It is good.

Can it be overdone? Yes.

History
Why does this post require moderator attention?
You might want to add some details to your flag.

This post was sourced from https://writers.stackexchange.com/a/19920. It is licensed under CC BY-SA 3.0.

0 comment threads

+0
−0

In the Hero's Journey, this is called The Ordinary World, and it's important to establish.

The Ordinary World is what the Hero must leave to go on the Journey. This World may be good or bad, whole or broken, the desired status quo or something which needs to be fixed, but it's where the Hero starts. The point of the Journey may be to get back to this World with the Elixir of Knowledge. It may be to restore a former World. It may be that the Journey itself changes the Hero so much that s/he cannot return to this World, and it comes to symbolize innocence or childhood. All these are fine.

Having at least one day of "ordinary day-to-day stuff" is common and very workable. It helps the reader appreciate that the Hero is leaving all this behind to go on the Journey. If the Hero loves this World, then making the choice to leave it is literally the first step of the Journey.

History
Why does this post require moderator attention?
You might want to add some details to your flag.

0 comment threads

Sign up to answer this question »