Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

How to plan dialog and keep it on track?

+1
−0

When I'm writing a plotline, it often works out that I know two characters will be meeting each other in a particular scene, and that they will converse. And I oftentimes know the central idea of what needs to be communicated, and I see to it that it is.

But dialogue is more than that, and oftentimes I find myself wondering: "What else should they be saying?", or, more accurately, "What else would they be saying?" I find myself trying to flesh out a conversation without any particular goal in mind. I'm thinking, if these two people met, would they speak briefly and then part ways? If so, how soon would they part ways, and with what sort of farewells? Which one would be the one to say "All right, I've got to be somewhere."? Or would they hit it off and end up having a long conversation out of interest? What would they talk about? Or would one keep talking and the other wishes he would shut up? And if so, what would he be talking about?

Really, I think what I'm doing is aimlessly hoping that something will grow out of their interaction, that I'll suddenly realize I've stumbled upon a new idea for the story overall. It's happened before, but it's hit and miss.

How can I plan out conversations?

History
Why does this post require moderator attention?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://writers.stackexchange.com/q/5568. It is licensed under CC BY-SA 3.0.

0 comment threads

2 answers

+1
−0

I have a somewhat unconventional style so I don't know how much use this will be to you. Most of my dialogue is intended to convey meaning in some form or another, or to illustrate something about one of my characters, so I consider carefully what my protagonist will say and what the responses will be beforehand. I have to do this to make certain that all of the information I want to convey is conveyed and no more than that. Most of my fiction is odd in that it's told from the perspective of a potentially unreliable narrator, who may not want to share information with the reader directly for his or her own reasons, and instead may wish to convey the information with clues in dialogue, and that's the reason for the careful consideration. I hope that helps you.

History
Why does this post require moderator attention?
You might want to add some details to your flag.

This post was sourced from https://writers.stackexchange.com/a/5571. It is licensed under CC BY-SA 3.0.

0 comment threads

+0
−0

A little riffing, a little planning.

I tend to sketch out a scene in notes and bullets beforehand, so I know more or less where it's going and what I want to accomplish. I'm "watching" the characters interact in my head as I'm jotting down notes, and sometimes entire exchanges come out of that.

Once I've roughed out the scene, then I can go back and tweak to make sure it does what I need it to do, and that the characters are true to how I've envisioned them. Sometimes I have to back up and say, "But Malcolm wouldn't pry like that. This whole section has to go" (massive deletion of text) "so how would he get Charles to open up?"

How the people actually get to where I'm aiming them is all ad libbing, but you should have a good idea of each character's voice so that it doesn't take you by surprise or wander off into the living room. You should know them, as people, and be able to predict how they're going to react.

If you don't know your characters well enough, you have to go back and spend some time with them — maybe doing those silly personal quizzes which get emailed around, answering it in the voice of each character. (I actually find those incredibly helpful.)

So your questions about when they would start and stop talking is up to you, or up to them, in a sense. Those questions aren't going to be answered necessarily by just clattering away at the keyboard like an infinite monkey and hoping that A Midsummer Night's Dream comes out. You have to figure out how your character is going to react to your other character, and write the scene accordingly.

History
Why does this post require moderator attention?
You might want to add some details to your flag.

0 comment threads

Sign up to answer this question »