Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Comments on How can I make a character's emotions bolder and more obvious without overemphasizing?

Post

How can I make a character's emotions bolder and more obvious without overemphasizing?

+0
−0

How can I make a character's emotions bolder and more obvious without overemphasizing?

On SE I asked a similar question about how to emphasize more. But I want to find a good balance that won't end in my overemphasizing on anything or seeming to exaggerated. I'd prefer to make my character seem as "real" and "natural" as possible while still making an impact.

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.
Why should this post be closed?

2 comment threads

Clarification please (1 comment)
Welcome to Codidact! Could you add an example of a passage that you think is not bold enough, or one ... (3 comments)
Clarification please
Antares‭ wrote about 1 month ago

Do you mean you want to know how to use formatting style to a greater effect?

Or do you mean you are searching for ways to communicate what your character feels as emotions?

Can you give one or two examples of what you could imagine and then maybe we can figure something out?