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Q&A Needing to Believe the Story Is Real

It depends on the kind of story you're trying to tell, and the experience you want the reader to have. I think that in your case, since you are creating characters which are meant to be read as a...

posted 10y ago by Lauren Ipsum‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-13T12:00:24Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/12721
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T03:42:25Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/12721
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T03:42:25Z (almost 5 years ago)
It depends on the kind of story you're trying to tell, and the experience you want the reader to have.

I think that in your case, since you are creating characters which are meant to be read as archetypes rather than rounded people, you're fine with the Doylist (meta) approach.

If you do include metacharacters, then the metacharacters are the ones who are "experiencing" the story, and the reader is watching _their_ story unfold (which is what happens in a non-meta book; the reader comes to the work to watch someone's story happen).

Essentially, is your book a movie or a role-playing game? Is your reader passively absorbing your story, or participating in it?

If it's an RPG, go for it. I think it sounds fascinating as an experiment. I also think it's going to be an acquired taste (as your friend's objection illustrates).

#1: Imported from external source by user avatar System‭ · 2014-08-27T09:53:20Z (about 10 years ago)
Original score: 2