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Q&A How can I have my characters do bad things, without sending the wrong message?

Consequences. A strikes B. Even if B provoked A, A still gets arrested, processed, tried, convicted, and serves time. A gets grief from family and friends. A feels mixed anger, resentment, and gui...

posted 10y ago by Lauren Ipsum‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-13T12:00:28Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/16234
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T04:03:07Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/16234
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T04:03:07Z (almost 5 years ago)
Consequences.

A strikes B. Even if B provoked A, A still gets arrested, processed, tried, convicted, and serves time. A gets grief from family and friends. A feels mixed anger, resentment, and guilt. Et cetera.

The way the reader knows the author approves is if nothing bad happens to the person who does the bad thing, and/or if the bad actor is rewarded.

Allow consequences to unfold, and you'll make it pretty clear what you as the author consider "good things" and "bad things" to be.

If this seems too easy, read a book by someone you don't agree with, and see how that author punishes characters who commit actions which the author doesn't agree with but you think are okay.

#1: Imported from external source by user avatar System‭ · 2015-02-16T13:24:03Z (almost 10 years ago)
Original score: 2