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Q&A Horror story for a game - how to create dread?

Play with visual cues Darkness is (an authors) friend when it comes to horror. Your reader/player can't see what's in front of them, which plays together with the *fear of the unknown already men...

posted 6y ago by Secespitus‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-12T23:01:17Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/34972
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T04:08:29Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/34972
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T04:08:29Z (almost 5 years ago)
### Play with _visual_ cues

Darkness is (an authors) friend when it comes to horror. Your reader/player can't see what's in front of them, which plays together with the \*fear of the unknown already mentioned by [@AlexandroChen](https://writing.stackexchange.com/a/16660/23159). But it's more than that: the change of lighting will make your player prefer to stay in some parts of your game.

Where would you like to be? In the brightly lit room or in the dark corridor with the flickering lights?

The answer is easy. But if you stay in the room nothing will happen and the game can't progress. Your readers/players will _want_ to know what happens next, they want to know what awaits them in the darkness - and they want to know where the next light source is.

Playing with light sources is also a great way to instill a horror feeling. Let your reader/player find a torch. It's not much, but it gives your reader/player a way to cope with the darkness, a way to feel safer - until they are in the middle of the dark corridor, suddenly hearing the wind howl (it was the wind,... right?) and their precious torch being snuffed out.

### Suddenly change the stage

What is often done is to suddenly change the change. You are walking through an old, dimly lit, room with your torch illuminating what is next to you, even if you can't really see the walls of the big room. The wooden boards underneath your feet are squeaking and you decide to choose the stairs to the next floor - when the stair suddenly give way and you fall into the basement. What's even worse is that there seems to be some kind of leakage somewhere - your torch landed in a small puddle next to you and is now unusable. From above you can see a little bit of _light_, just enough to see your immediate surroundings. But you have no idea what lies ahead of you... or which way is _ahead_ in any case. How do you get out of here again?

### Use the light to show cues from previous/current inhabitants

When you find a light switch in the big, old classroom you suddenly realize that the windows are not simply dirty - there is blood all over them, which you couldn't see in the darkness. The chalkboard was not empty - the writing on it suggests that someone _is watching you_. The chairs and tables weren't simply arranged in a messy way - they have a lot of scratches from what appears to be wolf claws.

### Addition

[storbror commented](https://writing.stackexchange.com/questions/16659/horror-story-for-a-game-how-to-create-dread/34972#comment54444_34972):

> Brilliant. Also, to add to the mixed feelings towards "light vs sarkness [sic!]", we could learn that 'that which we fear' may in fact find us easier in the light - making the player want to stay in the unknown at certain points.

To add to this: imagine you find a lit torch. Gods be praised, a torch that gives you some light so that you can finally see your surroudings again! This must be a present from Heaven to aid you in getting out of here!

...

But... who... or what... lit the torch...?

And more importantly: where is _it_...?

Why wouldn't it show itself? Should you call for help or just run away into the darkness as fast as you can?

### Conclusion

Make your readers/players simultaneously _yearn for_ and _fear_ the light at the same time.

#1: Imported from external source by user avatar System‭ · 2018-04-11T08:11:07Z (over 6 years ago)
Original score: 2