Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A How do I keep a journey sequence going?

Your goal, as the author, is for the characters to bond over the journey. But what is your reader reading for? Your reader doesn't know that the characters are meant to bond by the journey's end....

posted 8y ago by Standback‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-12T20:06:03Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/21332
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T05:07:36Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/21332
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T05:07:36Z (almost 5 years ago)
 **Your goal,** as the author, **is for the characters to bond over the journey.**

**But what is your reader reading for?**

Your reader doesn't know that the characters are meant to bond by the journey's end. They might not even care, at this point, about the characters bonding. You've given the reader one thing to look forward to, one milestone he _knows_ is the next step in the "actual" plot: the destination they're headed for.

That means that any delay that _doesn't_ seem like part of the "actual" plot, basically feels like marking time. An unnecessary delay. You can have obstacles on the path - but unless you make them _important_ obstacles, with greater significance for the overall story, then the reader's basically just waiting for them to be over.

So the question you need to answer is: **What is your reader reading the journey for?** If you gave your reader the option to skip right ahead to the destination -- does he _know_ any good reason not to take it? Or does he just need to take it on faith that something interesting will happen, and he has no idea what that might be?

* * *

Let me toss out a few possible answers to that question. Not "here's what you should do"; just some examples demonstrating different approaches.

### The obstacles on the road form a contained plot arc.

For example, "The area is battle-torn and the destination is under siege." Or "The characters are accompanying a travelling circus, and one of the circus crew is murdering the others one by one."

This gives you, right from the start of the journey, some clear conflicts, tension, and milestones to look forward _during_ the journey. It might be entirely unrelated to the _rest_ of the story, but it serves the purpose of making the journey interesting, significant, with a clear arc.

### A major plot element is also affecting the journey.

For example, if the book is about fighting the evil Medusa Emperor, than the journey might take the characters through towns taken over by the Medusae, or they're hounded by a Medusa commander who knows they're a threat. If it's about how magic is fading from the world, maybe there's a town impoverished because they've run out of magic power, maybe the King is collecting a "magic tax" along the road, or maybe the characters are chased by a wizard who thinks they have a rare remaining powerful artifact.

Here, you don't need an entire plot arc _just_ for the journey. Instead, every time something happens, the reader _knows_ it's important because it ties in to what's already important to the story at large. This gives you a chance to work in different angles and aspects of your primary plot strands.

### The interaction between the characters _is_ what's interesting.

It's quite possible that the journey is uneventful, except the _real_ drama is what happens between the characters on the road. One's in love with the other; one's trying to figure out the other's dark secret; one's trying to convert the other to his religion; what-have-ye.

This can be a subplot, like the first case ("We only have until Tiramisu City to convince him, brother!"), or it can be a boiling point for an overarching conflict ("I was perfectly in control of myself before I spent a month by your side, my beloved!").

Either way, you're simply building up an ongoing arc of developments _advancing the interpersonal plot._ Say, first the prisoner tries to escape; then one of the captors needs to guard him extra-close; since there's so close, the prisoner starts learning some private, personal details... Have a progression. And make sure that every major step of the progression holds some promise and appeal to the reader, right from the start - that things are going to be interesting; that something's about to _change._

* * *

As long as you know what purpose your journey-time is serving, all you need to do is move _that_ purpose further.

You can mix and match between these - the story can do multiple things at once. You can have development between the characters _and_ a subplot for the the journey ("Are Bob's infuriating prayers keeping the vampires away, or keeping them following us?"). That might be what you want here - some external action, which will _also_ provide material for your bonding arc.

But _whatever_ you choose, tie it in to a larger arc. Keep to a minimum episodic, "random" encounters - the kind of obstacles that the reader has no vested interest in, and that leave the protagonists in exactly the same state they were beforehand. One every now and then is OK - dangerous, surprising stuff happens - but don't let the reader feel like you're treading water, or marking time until there's been "enough bonding."

* * *

One last option is that there _isn't_ anything interesting on the journey. Not enough to sustain the amount of writing you want, for a sense of time, a gradual progression.

In that case, consider cutting the journey out entirely.

This requires some juggling, but it's very doable. It means that anything important you were planning to portray over the journey, needs to be moved to before, or after, or to be flashbacked to, or infodumped... But you've got _options_. Don't get locked into one thing just because it's the most intuitive, without considering if maybe there are other ways to solve this that will solve your problem entirely.

#1: Imported from external source by user avatar System‭ · 2016-03-14T19:22:45Z (over 8 years ago)
Original score: 6