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I don't know games, but comic books play with 4th wall breaking a lot -- it's part of what makes Deadpool & She-Hulk so powerful. https://en.wikipedia.org/wiki/She-Hulk#Breaking_the_fourth_wall...
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Source: https://writers.stackexchange.com/a/42648 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
I don't know games, but comic books play with 4th wall breaking a lot -- it's part of what makes Deadpool & She-Hulk so powerful. [https://en.wikipedia.org/wiki/She-Hulk#Breaking\_the\_fourth\_wall](https://en.wikipedia.org/wiki/She-Hulk#Breaking_the_fourth_wall) Since in the Marvel universe, the readers-reading-the-comics-in-our-hands is one of many specific universes (most adventures, the "baseline" inside a Marvel comic, is Universe 616), which is similar perhaps to your "layers" of reality in games. A lot of it depends on what your reveals have been all along. One of my favorite techniques of establishing "reality" in fiction is realistic snippets of other media -- in Stephen King's _Carrie_, the original novel has snippets of news articles. Perhaps a snippet of a Wikipedia entry explaining the day the big simulation was revealed? And a Buzzfeed Listicle about top tweets about the SimulationThingie? One tv network denying it, one with a scientist showing how it's so clearly logical...?