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Q&A

Does a reader care about how realistic a book is?

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Introduction

I said a reader in the title. I don't know if I can answer this myself, as I'm not the kind of person who hates on something for not being good. I like virtually everything, and don't care if it's not realistic. I know for a fact that all readers won't be like me.

Background

Normally, novels have a level of realism inside them. For example, contemporary fiction is well, contemporary, and so is crime, that's often quite real. Fantasy is often real to a degree - for example, there are peasants and lords, injustice in the realm. Sci-fi is also real to a degree, some parts believable and could actually be possible.

I just really like wandering minstrels, pretty princesses, valiant knights, strange dragons and beasts that the king and queen can slay together. I can safely say that, as a hardcore fantasy reader, I have never read a fantasy book where there are wandering minstrels, plenty of princesses and princes, valiant knights that go on treasure quests for the king, queens that defend the city, etc.

Obviously, I have took note of this and made my novel so it is not just wandering minstrels, valiant knights, and instead has plenty of peasants and injustice. I think that even for fantasy, those ideas are too unreal for a reader to like them. So...

Question

How feasible and real does any book have to be for readers to enjoy it? Does a reader care if an author goes too far with the strange, wandering minstrels, and whatever else I said? Would it matter if I made the whole thing like what I described?

Thanks!


Note: I acknowledge that stack exchange doesn't like hypothetical questions. I am not actually writing this, instead I am writing something more realistic and plausible (even for fantasy). This is more a question of if I write down what I dream about every night, what would happen?

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3 answers

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This is a pretty complicated question, no matter how realistic your writing is you'll have people who can find faults and people who think you should have been more adventurous. It's probably worth accepting that from the get-go if it's going to bother you.

I'd say focus more on being consistent in your world-building than realistic. If you're creating an entirely 'unrealistic' world, you have to establish what the rules of this world are for your readers and stick to them. For Example, if it's established that knights being valiant is the norm in your world, it'd confuse readers if all the knights in your story were portrayed as being horrible people.

As for what you've suggested as being unrealistic "having peasants and injustice" I wouldn't say that's unrealistic at all, injustice adds conflict which is what readers expect and is definitely more realistic than a world where everyone's jolly and nothing ever goes wrong. As for the "peasants" if there's anysort of class hiarchy in your story, there's bound to be people at the lowest level, what I'd be careful of is only having your poorer characters portrayed as transgressing laws and your kings, queens and knights etc, being the keepers of justice.

At the end of the day writing is about pushing boundaries, if you don't think your story fits in with other fantasy works then that could be a good thing.

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The amount of realism in your book is set up by you as the writer. It's up to the individual reader to decide if this is the reader's particular cup of tea.

Some fantasy books are so stiff with clichés (valiant knights, pretty princesses, etc.) that they'll fall over in a brisk wind; some like to subvert them.

Mercedes Lackey does a lot of both in her Velgarth/Valedmar series — there are pretty princesses, but most of them are also damned handy with a sword, powerful mages, or both. There are valiant knights and jerk knights, good and bad kings, and justice for peasants and lords alike. David & Leigh Eddings explored these tropes in the Belgariad and Malloreon by going past them: for example, Mandorallen, the typical Myghtyest Knyght on Lyfe, is also a well-rounded and flawed character with a backstory and a love life and personality beyond that.

Terry Pratchett and Douglas Adams wrote merry absurdities; you don't go in expecting realism. Tolkien deliberately was as serious as he could be in writing fantasy because he was trying to create a kind of "modern mythology" for Britain.

If you're worried that life in the real setting of High Fantasy (the English Middle Ages) was nasty, brutish, and short for most people and you think your audience would object to that truth, I should point out that there's an audience for that kind of story too — Bernard Cornwell did a set of historical novels on the real King Arthur, plus others set around that time period, so somebody is reading this stuff.

The upshot is this: write the story the way you think it should be written. Let your potential reader know how realistic you're planning to be in the blurb on the back or in the first few pages, and then your readers can decide if they want to go on the journey with you. There's no "correct" amount of realism for any story, no matter what the setting.

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Some people will only read books if they are gritty and realistic. Some people will only read books if they are about horses. Some people will only read books if they are about dragons. No book is written for the whole world. Every book is written for a specific audience or audiences with specific tastes. You have to write the book that works for your intended audience.

What matters is that your audience accepts the world you create as self consistent -- that it obeys its own rules. Tolkien wrote a marvelous essay called On Fairy Stories in which he described the author as creating a sub-created world. Fantasy is not about getting the reader to suspend their disbelief, but to believe in the reality of the sub-created world. We may disbelieve in rings of power and elves in our own world, but we are not suspending our disbelief when we enter middle earth. We simply believe in them as part of the sub-created world of middle earth. They key is not to break the spell. Pop the bubble of that sub-created world (by giving Aragorn a cell phone, for instance) and the whole sub-created world lies in ruins.

But I think it is also important to remember that the sub-created world is a bubble around a story. You don't have to answer questions about what elves do for a living or where orcs go on vacation. The story world does not have to make economic or geographical sense (the map of middle earth is geological nonsense, with its thin mountain ranges running in straight lines all over the place). The content of the bubble only has to make sense in story terms. If something nonsensical happens that affects the story, the bubble bursts. But outside of the logic of the story, things do not need to be explained or even explicable, as long as they all seem consistent with the nature of the sub-created world in which the story takes place.

If your story arc is about knights and minstrels and princesses then create a story world in which these characters live and which is self consistent. Don't introduce unhappy peasants and unjust rulers unless the story arc is about unhappy peasants and unjust rulers. They won't make your story more realistic, they will make your sub-created world less self-consistent, and therefore less believable.

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