Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A Description of "Unimportant" Details

The purpose of fiction is to give pleasure. The question, therefore, is not whether a detail is important but whether it gives pleasure. Different types and levels of detail will give different kin...

posted 8y ago by Mark Baker‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2020-01-03T20:41:51Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/25240
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T05:44:31Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/25240
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar System‭ · 2019-12-08T05:44:31Z (about 5 years ago)
The purpose of fiction is to give pleasure. The question, therefore, is not whether a detail is important but whether it gives pleasure. Different types and levels of detail will give different kinds of pleasure in different kinds of works. The details of military technology in Tom Clancey, the details of legal procedure in John Grisham, the details of time and place in John Steinbeck, the fantastical details of the wizarding world in Harry Potter, all gives pleasure to different kinds of readers. For some works, a secondary cottage industry grows up dedicated to nothing but additional details, which is why you can get detailed plans for the Millenium Falcon or an encyclopedia of Dr. Who monsters.

This does not mean that all details give pleasure in all circumstances in all works, or to all readers. (Some readers will find the above mentioned details tedious in some of the above mentioned works. Personally the wizarding world had exhausted my patience by the end of book two. And I never did care where Chewie went to the bathroom.)

The litmus test for details, I believe, is how the contribute to the pace and mood of the work at any given moment, and as a whole, and whether they increase the reader's immersion in the scene or distract them from focusing on what matters in the scene. Details are neither good nor bad, they are good or bad in context.

#1: Imported from external source by user avatar System‭ · 2016-11-16T13:27:50Z (about 8 years ago)
Original score: 1