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The purpose of fiction is to give pleasure. The question, therefore, is not whether a detail is important but whether it gives pleasure. Different types and levels of detail will give different kin...
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Source: https://writers.stackexchange.com/a/25240 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/25240 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
The purpose of fiction is to give pleasure. The question, therefore, is not whether a detail is important but whether it gives pleasure. Different types and levels of detail will give different kinds of pleasure in different kinds of works. The details of military technology in Tom Clancey, the details of legal procedure in John Grisham, the details of time and place in John Steinbeck, the fantastical details of the wizarding world in Harry Potter, all gives pleasure to different kinds of readers. For some works, a secondary cottage industry grows up dedicated to nothing but additional details, which is why you can get detailed plans for the Millenium Falcon or an encyclopedia of Dr. Who monsters. This does not mean that all details give pleasure in all circumstances in all works, or to all readers. (Some readers will find the above mentioned details tedious in some of the above mentioned works. Personally the wizarding world had exhausted my patience by the end of book two. And I never did care where Chewie went to the bathroom.) The litmus test for details, I believe, is how the contribute to the pace and mood of the work at any given moment, and as a whole, and whether they increase the reader's immersion in the scene or distract them from focusing on what matters in the scene. Details are neither good nor bad, they are good or bad in context.