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Q&A

How do I decide whether to answer questions, or leave them unexplained?

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At first glance, the question may be subjective, but let me provide a specific example:

A story I'm self-editing takes place in a present-day small Virginia town. At present, the town is being haunted, in a sense, by a creature. A few weeks before the story took place, a curfew was initiated. After five'o'clock, everyone pretty much stays inside, locked in their storm cellars. In the first chapter of the story, the town is put under what could be considered martial law, where only law enforcement is permitted to leave. Now, they only really leave to eat, shower, go to the bathroom, etc. So, they haven't had much contact with other families.

With modern technology, looking back, I realize it may seem dated that everyone hasn't kept in touch via cell phone, email, FaceTime and facebook, especially since the narrator describes how close-knit the town used to be on multiple occasions. My question: Should I come up with an explanation for this phenomenon, or leave it to the readers to hypothesize on that themselves? In a general sense, how many questions should authors answer for the readers?

(Just to clarify, this is not an issue of a plot hole. The book is set in an area so remote that they don't have cable lines, fiber optic lines, etc, and their so far from the nearest cell tower they do not get reception. I'm asking whether or not this needs to be explained, or if the readers can infer that)

(And I did look around for the answer to this on writers, including this question When do I explain my created world scenario in a prologue vs. letting it unfold in the story?, and at a few websites including this post https://dailypost.wordpress.com/2014/04/08/too-much-detail/)

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3 answers

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As you mention, this question is somewhat subjective which is why there won't be a hard number that somebody can provide and that will turn out to be the correct answer.

Moreover, writing itself can be considered subjective: You are providing the reader with a planned (to certain extent) experience. As a writer, you are the one who makes the decision regarding the impressions and the messages you want to leave your readers with.

With that in mind, if you are planning to leave it to your readers to hypothesize on an aspect of your story, you could try to envision what kind of discussions would spark in your fan communities and where they could start off. This way you can provide enough elements in order to increase the enjoyment of their community when the conversations take place.

A good example for setting up elements to spark conversations that have defined a work of fiction would be the ending of Inception.

A very good work of fiction that might provide you guidance on what you are trying to achieve is Higurashi (When They Cry). This particular story takes place in a close-knit community with something "off" under the surface and an element of an entity haunting it. You can use it as a study on how much can be revealed to the audience and the questions that remain to be answered. If you are to watch the series as research material, be aware that it operates under a concept in which reality is "reset" on every arc (Every few episodes you will find yourself back to the beginning, as if you were watching "Groundhog day: The series").

After analyzing both of these examples you can see how preparation is really important for leaving readers with open questions, if that is part of the experience you are attempting to provide. Assuming this might be something you are interested in, you could make the fact that the community is not using modern technology to keep in touch as an element in your story, akin to a conspiracy that could tie-in things together.

On the other hand, if you don't perform enough planning you might risk the readers to feel that there were loose ends which have ruined their experience. This goes back to what you are trying to achieve, with your intentions with your own work.

Nevertheless, if you make the decision to reveal all at the end, that is fine, too. This, again, depends on the experience you would like to provide your readers. The study of the series above will also allow you to gauge how to balance how much you want to reveal (The series continues until all mysteries are revealed and then you can see how it fares once everything is revealed which changes the experience of the audience).

Finally, for another work of fiction that you could take a look on to see how elements that don't make sense (like a protagonist not having a cellphone) are tied in to the fabric of the story would be the first season of Blood-C. Beware, Blood-C is a horror story that can be very brutal.

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A lot of this depends on where the focus is. If it is a psychological piece, the focus is on the psychology and inconsistencies in the use of technology won't matter much. If it is a love story, dito. But if it is a technical how do we get out of this mess story, then the focus is on the tech, and an inconsistency is likely to be noticed.

Part of the problem is that if you are calling attention to the tech, you are calling attention to the inconsistencies in the tech. Part of it is that if the resolution depends on tech and you are inconsistent about it, it feels like a cheat, or even a deus ex machina.

So, there are definitely techniques that will let you paper over the cracks, but you have to think carefully about how the crack affects the main story arc or theme of the piece. In stories as in life, whether you notice a crack, and how much you worry about it, depends on whether it is in you line of site, and whether it threatens anything you care about.

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You don't need to -- and shouldn't try to -- explain every detail of every bit of background you've come up with. If your writing says "I had to do lots of research to write this so I'm going to make you read it", it's getting in the way of the story.

However, you need to address anything that's reasonably going to interfere with suspension of disbelief. If your story's setting is going to have readers reasonably expecting cell phones and Internet services, you can't just ignore them and assume no one will notice.

Here's the trick, though: addressing it isn't the same thing as providing a detailed explanation for it. Will it suffice, in your story, to have some character refer to those times in a bit of dialogue? It could even be a time reference -- "back when the 'net worked, we'd spend our evenings reading Facebook instead of actual books". You don't have to explain all the details of how the haunters fried all the cell towers and reprogrammed all the routers or whatever, if it doesn't help your story. Just assure the reader that you haven't missed a glaring hole.

If your plot element is particularly implausible, you're not doomed. There's a technique called lampshading (warning: TVTropes link) with which you acknowledge it in the story and then move on. It doesn't sound like that's your situation here, but I mention it in case you have other issues to address.

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