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Q&A How do I handle a backstory big enough to be a story of its own?

As fantasy writers, we all have to build our own worlds, and it can get tedious. I know that many writers have what they call "bibles" just to keep track of everything because, as you pointed out, ...

posted 6y ago by Kahawk‭  ·  last activity 4y ago by System‭

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#3: Attribution notice added by user avatar System‭ · 2019-12-08T05:56:20Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/30494
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar Kahawk‭ · 2019-12-08T05:56:20Z (over 4 years ago)
As fantasy writers, we all have to build our own worlds, and it can get tedious. I know that many writers have what they call "bibles" just to keep track of everything because, as you pointed out, you have to decide everything down to how the economy runs, but, remember, only you need to know the inner workings of your world. Your job is to both create the world, which you have obviously done an excellent job of, and to also make it exciting.

It's all about the characters and the plot that moves them from one place to the next. The world that you build is simply the stage, but don't worry, without that stage, including the foundation no one else sees, the story wouldn't have anything to move on.

As for your other characters that have developed voices of their own, allow yourself the freedom to write their stories, but leave them in their first draft state so that you can focus on your main character's quest. This gives you the ability to "get it out" so to speak but not distract you from your goal. Also, there will be something tangible to go back to if you need it. Just don't allow your main story's plot be dictated by these short stories. Think of them as folk lore if you need to so that the main plot doesn't become overly complicated.

Hope this helps

#1: Imported from external source by user avatar System‭ · 2017-09-28T18:30:22Z (over 6 years ago)
Original score: 0