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Since it is for a video game, you should have a story. In fact, I'd finish the story completely, if for no other reason than for your peace of mind. That is, so you know inherently exactly what's g...
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Source: https://writers.stackexchange.com/a/26163 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/26163 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
Since it is for a video game, you should have a story. In fact, I'd finish the story completely, if for no other reason than for your peace of mind. That is, so you know inherently exactly what's going on. That doesn't mean the story as a whole would get published, but only parts you need to. It would mean, however, you and the team know exactly what you want everything to be. You'll all be lock step in the process with a lot less guessing. You'd want to have the story complete before you start working on making the game, that way you'll know what elements you'll need to work on and for what. Once the story is written, it'll help everyone on the team understand the direction and flow of the game itself. Once the story is done and everyone has a good understanding of it, they'll have a better feel for the imagery of the game and how it should look. As for where to start ... the best place to start _is at the beginning_. If you have the storyline worked out, it has to have a place to start already. I'd also assume you already understand the how it's going to end. Put your notes in chronological order of the story, then see what develops. If your notes are as complete as you believe they are, I'd bet once you get them in order, the story itself will flow fairly easily ... it'll be done before you know it. It may, as they say, even _write itself_.