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The structure and complexity depends how intense and deep you want the story to be. However, when planning you must know the following thing: The ending. For when you start work, the key to wor...
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#3: Attribution notice added
Source: https://writers.stackexchange.com/a/26165 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
The structure and complexity depends how intense and deep you want the story to be. However, when planning you **must** know the following thing: - The ending. For when you start work, the _key_ to working effectively in a game design team and getting to a solid end is knowing what the ending is. You need to know where the story is going and how it is going to end to ensure that you all do not disagree on things halfway through and everything goes smoothly. * * * You mentioned that you were having trouble bringing all these ideas together. I'd like to share a method which works for me. You said you had lots of random dialogue snippets, etc. You need to get out a huge sheet of paper, and write those all down onto it in a mind-map. Then, you can have all those muddled ideas out of your head and in one place. With all the ideas on the paper, it's much easier to organise them. You should firstly eliminate bad ideas and keep the good ones, eventually drawing them together and making a story out of them. Categorise them and try and **mold one idea into another**. Trust me, it works! Or, you might have an epiphany. I had an epiphany halfway through writing down my ideas, and then I had my entire story sorted. I just had to write it down before I forgtot the slew of ideas. * * * I hope this helped.