Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A Is it bad storytelling to have things happen by complete chance?

Life is full of chance occurrences. In many ways, though, our appetite for story is based on our appetite for a more logical, predictable world than we actually live in. We want stories to have the...

posted 8y ago by Mark Baker‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2020-01-03T20:41:52Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/26413
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T06:01:33Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/26413
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar System‭ · 2019-12-08T06:01:33Z (about 5 years ago)
Life is full of chance occurrences. In many ways, though, our appetite for story is based on our appetite for a more logical, predictable world than we actually live in. We want stories to have the logic that the real world does not.

But chance can be made logical simply by foreshadowing. If a picnic is going to be ruined by rain at a critical moment, the reader does not feel cheated by this chance occurrence if earlier a character observed clouds on the horizon or heard a weather forecast predicting a chance of rain. A gun that jams at the critical juncture does not make the reader feel cheated if previously characters have discussed how this gun jams sometimes or a character is scolded for not cleaning their gun properly.

I once saw Bernard Cornwell speaking at the Historical Novel Society Conference and he talked about going back and putting doors in wall. If we was going to have Sharpe run down an alley and escape the French through the back door of a tavern, he had to go back and have him walk through that door a few chapter's earlier. Without the foreshadowing, it is dumb luck. With the foreshadowing, it is part of the world and therefore legitimate when it comes in handy for escape.

It is obviously possible to take this too far, or to use it too often. And it is obviously unsatisfactory if luck, no matter how foreshadowed, gets the protagonist out of having to face their moment of moral crisis. They have to face it, for that it the heart of the story arc.

But on the other hand, in order to force the protagonist towards that moment, it is often necessary to herd them into a box canyon through a series of accidents, because in real life they would naturally find ways to avoid the climactic moment. Chance, then, is how you bring your protagonist, kicking and screaming, to their moment of truth. And as long as the chance (good or bad) that brings them there is appropriately foreshadowed, the reader will not feel you have cheated.

#1: Imported from external source by user avatar System‭ · 2017-01-31T22:44:27Z (almost 8 years ago)
Original score: 10