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Q&A "The flux capacitor--it's what makes time travel possible." When to keep world-building explanations short

Gosh, I really think I'm quite clever sometimes. But what about those situations where the readers (audience) can be told, and they feel completely satiated and entertained by not going into the nu...

4 answers  ·  posted 7y ago by Stu W‭  ·  last activity 5y ago by System‭

Question world-building
#3: Attribution notice added by user avatar System‭ · 2019-12-08T06:03:28Z (almost 5 years ago)
Source: https://writers.stackexchange.com/q/26509
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar Stu W‭ · 2019-12-08T06:03:28Z (almost 5 years ago)
Gosh, I really think I'm quite clever sometimes. But what about those situations where the readers (audience) can be told, and they feel completely satiated and entertained by not going into the nuts and bolts. There are tons of examples: How about all the James Bond gadgets? Especially the fireball-shooting pen (_Never Say Never Again_, I think). And then there's the opposite, like the information dump from Morpheus to Neo in _The Matrix_. I ate them both up.

Why? What made me want to know everything in one situation but tune out the rational part of my brain in others? **More importantly, how do I know when to keep world-building explanations short versus totally geeking-out?**

_I believe this is a writers question rather than a world builders since I'm not asking HOW to build a world._

#1: Imported from external source by user avatar System‭ · 2017-02-05T16:01:04Z (over 7 years ago)
Original score: 47