Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A Is it bad not to explain things?

The audience that actually cares about worldbuilding is pretty small. Most people who read LOTR, for example, don't care a fig about the whole legendarium. They only care about the story. Most st...

posted 8y ago by Mark Baker‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2020-01-03T20:41:52Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/26557
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T06:04:28Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/26557
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar System‭ · 2019-12-08T06:04:28Z (about 5 years ago)
The audience that actually cares about worldbuilding is pretty small. Most people who read LOTR, for example, don't care a fig about the whole legendarium. They only care about the story.

Most stories with magic in them are very indefinite about how the magic works and what the limits of a character's magical abilities are. And, in fact, the same could be said of physical abilities. One sees this particularly with superheroes, whose abilities seem to be adjusted to the crisis of the moment rather than being consistent across a movie or series. But it is often true of ordinary human abilities in stories that depend on physical feats.

If this is true, why does it not all seem like cheating? Why is the suspension of disbelief (or, to use Tolkien's phrase, the reader's acceptance of the sub-created world) not violated by these inconsistencies and the general lack of definition of capabilities? Because, in the end, stories are moral. They are not about solving technical problems, they are about facing moral dilemmas, about seeing how much the protagonist is willing the bleed in pursuit of their goal. They are about moral transformation or moral revelation.

The question as the heart of every story, therefore, is not, how will they get out of this, but, what are they willing to give up to get out of this. We want to see the price paid. We do not feel cheated by the use of powers otherwise unsuspected or unexplained, as long as the moral order of the story is not violated.

But if new or unexplained powers are used to get the character out of a moral dilemma, that is a very different matter. That is a cheat. That is deus ex machina.

You don't have to explain things, therefore, unless they create a moral question in the story, and you don't have to worry about things that just happen as long as they do not violate the moral order of the story.

There may, of course, be other reason why you may want to explain them anyway, and they may or may not change the audience for your story, but your obligation is to the moral consistency of your story, not the mechanical consistency of your invented world.

#1: Imported from external source by user avatar System‭ · 2017-02-06T22:09:16Z (almost 8 years ago)
Original score: 2