Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A How feasible is it to write a story without any worldbuilding?

One easy, cheap and workable approach to writing without worldbuilding is when the world is known. Your story takes place at the White House, your protagonist is President Trump. Everyone knows al...

posted 8y ago by SF.‭  ·  last activity 5y ago by System‭

Answer
#3: Attribution notice added by user avatar System‭ · 2019-12-08T06:08:40Z (about 5 years ago)
Source: https://writers.stackexchange.com/a/26824
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar SF.‭ · 2019-12-08T06:08:40Z (about 5 years ago)
One easy, cheap and workable approach to writing without worldbuilding is when the world is _known_.

Your story takes place at the White House, your protagonist is President Trump. Everyone knows all the rest. Just sketch out the events.

Another, harder - is to write apart from the setting. The events and conflicts are universal, essentially per Alexander's answer.

What you're trying to do though, is very hard to do right - and very easy to get wrong. When the world is just a minimal sketch of weirdness surrounding the characters, but definitely interacts with them, you're at constant risk of introducing [Deus Ex Machina](https://en.wikipedia.org/wiki/Deus_ex_machina) - a very bad tool, a total rock bottom when it comes to quality of prose.

Your deus ex machina may come as immediate solution, contrivance or problem that was not foreshadowed, is not understandable to the reader, serves no other purpose than to advance the plot, and in effect your story becomes either a pulp of cheapest kind or a starts resembling milder forms of [Schizophasia](https://en.wikipedia.org/wiki/Schizophasia).

It takes a very skilled writer to pull it off - have the world with unexplainable mysteries, but still compelling, the sudden revelations spicing the story up instead of watering it down. Considering you're even asking this question, I'd suggest you take a more conservative approach. Just knowing that it _can_ be done doesn't put you much closer to knowing _how_ to do it right.

#1: Imported from external source by user avatar System‭ · 2017-02-20T09:47:25Z (almost 8 years ago)
Original score: 12