Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A Creating clues for a mystery subplot

Think of your objects first. Sit down and brainstorm a bunch of things. Things which can be hidden reasonably well in a school. Things which might have thematic links to your characters, things wh...

posted 7y ago by Lauren Ipsum‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-13T12:00:43Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/26915
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T06:10:16Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/26915
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T06:10:16Z (almost 5 years ago)
Think of your objects first.

Sit down and brainstorm a bunch of _things._ Things which can be hidden reasonably well in a school. Things which might have thematic links to your characters, things which can advance the plot or character development, things which might be funny. You won't use all the things, but having a list will help.

Once you have your list, you should give your items meaning. Just jot down notes: the ballet slipper means X to Jane (and Y to Dave); the toolbox will be used later by Tanika to get to the notebook which is important to John; the violin belongs to Sebastian.

When you have a list of items and meaning, start creating links. It might help here if you print out your list and literally cut out each item/note so you can shift things around on the table. See if a pattern emerges, or a plot. You can even sketch out a rough map of your school so you can trace the movements of the characters and see if that jogs anything (like they need to find item 3 in order for item 6 to make sense when they backtrack to the band room).

After you have items, meaning, order, and a rough plot, then you should have enough content (and context) to start sketching out clues.

#1: Imported from external source by user avatar System‭ · 2017-02-25T14:21:49Z (over 7 years ago)
Original score: 6