Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A Would it be wise to make the turning point of a story coincidental?

There is nothing wrong with serendipity in a story. Our lives are like that anyway, governed largely by chance. What matters in a story is the moral arc of the characters. What chance occurrences s...

posted 7y ago by Mark Baker‭  ·  last activity 4y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2020-01-03T20:41:53Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/27030
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T06:12:03Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/27030
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar System‭ · 2019-12-08T06:12:03Z (over 4 years ago)
There is nothing wrong with serendipity in a story. Our lives are like that anyway, governed largely by chance. What matters in a story is the moral arc of the characters. What chance occurrences should not do is resolve the moral arc of a story. Practical problems are usually caused by chance and are often resolved by chance. But emotional and moral problems should not be.

For example, if you are basing your character's arc on their ingenuity, then, while you may by chance make the raw material available to them (as in every episode of the A-Team or MacGyver ever) they have to assemble them using their ingenuity.

Chance can create the character's problem. Chance can bring characters together. Chance can provide the means for the character to resolve the situation, as long as they still have to pay a cost commensurate with their moral arc in order to create the solution. The one thing that chance cannot do is to complete the resolution without the character paying a cost for it.

I just rewatched the final episode of BTVS last night and none of the planning and disposition of forces for the assault on the hellmouth makes the slightest bit of sense. Why send Anya and Andrew off to guard one of the exists by themselves? Why wait until The potential slayes are already in the hellmouth for Willow to activate them? Tactically and strategically it is completely stupid. And then there is the magical uber-vamp killing amulet that is delivered deus ex machina by Angel on the eve of battle. And why does it have to be worn by Spike in particular?

The answer to all of these questions is that each one of them sets up the circumstances for one character or another to complete their moral arc. No one gets off scot free. Everyone has to have their moment of reckoning. The things that the story does to set all that up make not the slightest bit of sense. But it doesn't matter -- or at least it does not matter much -- because it is far more important to us, say, that Anya and Spike get to perform their redemptive acts, than that there should be any logic to how those acts are set up.

In short, chance is part of life. It is the moral logic of your story that matters.

#1: Imported from external source by user avatar System‭ · 2017-03-05T18:17:32Z (about 7 years ago)
Original score: 11