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It much depends on the story that you are trying to tell. The quest for something (item, allies, knowledge, etc.) that levels the playing field and gives the hero a chance against an (initially) s...
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#3: Attribution notice added
Source: https://writers.stackexchange.com/a/27286 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
It much depends on the story that you are trying to tell. The quest for something (item, allies, knowledge, etc.) that levels the playing field and gives the hero a chance against an (initially) superior enemy is actually at the core of many stories. Overcoming a great, even impossible, obstacle by sheer willpower, resilience or stubborness is another angle you can take, if that fits the story you want to tell. If your story revolves around the antagonist being superior and staying that way until the very end, there is always the _War of the Worlds_ or _Mars Attacks_ solution of a surprise weakness discovered by sheer luck, or any other variation of the Deus Ex Machina. I personally find this doesn't give the story closure, however, unless it was carefully set up and foreshadowed from the start. Watch the movie _Demon_ for a fantastic example of how to do this kind of solution right, with proper foreshadowing that makes the reader/watcher reframe the entire story once the end is revealed.