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I am in favor of rules and coherence. However, also remember that you do not have to show all your work. Just because you as the writer/creator know how magic/powers work doesn't mean you have to ...
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#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/27836 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/27836 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
I am in favor of rules and coherence. However, also remember that you do not have to show all your work. Just because you as the writer/creator know how magic/powers work doesn't mean you have to tell readers. Mercedes Lackey has a widely developed magical universe and only once, sort of in passing, mentioned where magic "comes from" or how people can access it. The rest of the time it just _is._ Poeople are inborn mages or they aren't. One of the benefits of rules is that it forces you to think about consequences. What happens when you _break_ the rules? What happens when your character runs up against a limitation of powers? In David and Leigh Eddings' Belgariad/Malloreon series, sorcery is essentially limited to the Will and the Word: if you want something badly enough and say it, it will happen. _But:_ You cannot _unmake_ something with sorcery. "Be Not" is one of the few checks on ultimate power. The backlash is that the sorcerer/ess explodes. Why? "The universe gets offended." No more than that. Where does magic come from? Dunno. It just appears if you will it hard enough. _Will_ is enough of a barrier to overcome that not everyone is a sorcerer. Having a powerful character thwarted by "Captain, ye cannae change the laws of (magical) physics" creates _conflict,_ and conflict is how your story becomes interesting. Two all-powerful whatevers bashing away at each other is a flashy spectacle on screen, but it becomes boring and unbelievable after a while (and faster so on the page). Embrace rules and restrictions. They will force you to think more creatively, and therefore increase the conflict your characters have to overcome.