Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A How to turn the world "alive"?

Worlds and their histories are abstractions. People don't live in worlds and they don't live in history. They live in a particular neighborhood at a particular time. Their horizons are small. Only ...

posted 7y ago by Mark Baker‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2020-01-03T20:41:54Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/28065
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T06:27:59Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/28065
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar System‭ · 2019-12-08T06:27:59Z (almost 5 years ago)
Worlds and their histories are abstractions. People don't live in worlds and they don't live in history. They live in a particular neighborhood at a particular time. Their horizons are small. Only their local bubble is known by direct experience. The wider world is known largely through stories, which have an utterly different texture from common experience.

Consider how the world of _LOTR_ is developed. It starts not even in the Shire, but in a single Hobbit Hole. _Harry Potter_ begins in Privet Lane. _Wind in the Willows_ begins with a particularly lovely descriptions of the riverbank. _Brideshead Revisited_ begins with a bank of roadside flowers. _Cannery Row_ begins with the particular sights and sounds of Monterrey, California.

Just as all politics is local, so all experience is local. You cannot make a universe come alive for the reader. The scale it too great. But you can make a place, come alive, a house, a street, a riverbank, a town. Once the reader accepts the liveliness of the local, that liveliness will lend life to the wider world, in the same seen-from-a-distance way in which we accept the liveliness of the things that dot our horizons in the real world. But if the things close to us are made of canvas and paint, then we will assume the distant scene is canvas and paint as well.

#1: Imported from external source by user avatar System‭ · 2017-05-14T09:57:34Z (over 7 years ago)
Original score: 7