Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A How do I turn a "screensaver" into an actual story?

At the heart of every story (or most stories, anyway) is a character arc, and in the center of a character arc is a decision, a hard decision, a decision that will cost the character something valu...

posted 7y ago by Mark Baker‭  ·  last activity 4y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2020-01-03T20:41:54Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/28316
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T06:32:08Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/28316
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar System‭ · 2019-12-08T06:32:08Z (over 4 years ago)
At the heart of every story (or most stories, anyway) is a character arc, and in the center of a character arc is a decision, a hard decision, a decision that will cost the character something valuable, that will make them face the question of what sort of person they are or want to be.

Plot exists to bring the character to that moment of decision and to show what happens as a result of the decision they make.

That decision, therefore, is not a bad place to begin thinking about character and plot. One way into this is simply to ask yourself, what would it be like to have to choose between X and Y.

There are two key things about that choice. First, it must cost the character something. Second, the character must not want to make that choice.

So then your character development begins with, why is this choice hard, and why does the character resist making it. And your plot development begins with, what series of events will bring the character to the point where they have to make that choice, and what will be the consequence for them of making it.

Stories can, of course, be more complex than this makes it sound. Frodo has many points of choice in LOTR, and (lest we forget) chooses wrongly in the final crisis. There is a huge amount of other stuff going on, and other characters have their own arcs and their own choices. But that is the bones of the thing. It is a place to start. Not, certainly, the only place to start. But it may give you some insight into who you need your characters to be and what your plot needs to put them through.

#1: Imported from external source by user avatar System‭ · 2017-05-28T03:41:26Z (almost 7 years ago)
Original score: 9