Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

How do I start writing a good plot line?

+1
−0

so I've been working on this story for about two years, and I have a whole world and set of characters built. I have extensive lore and descriptions on the world (it's a fantasy setting), and extensive background and such written for the characters. I even have points in the story where I know where I want things to go in a way. I just don't know where to begin, and when I do where to continue. If anyone has any help that would be awesome!

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.
Why should this post be closed?

This post was sourced from https://writers.stackexchange.com/q/31022. It is licensed under CC BY-SA 3.0.

0 comment threads

3 answers

You are accessing this answer with a direct link, so it's being shown above all other answers regardless of its score. You can return to the normal view.

+1
−0

I'll provide a few (non exhaustive) thoughts on 'how-to' details. This will vary from writer to writer.

(1) I am in a writing group where people have 'a great idea' and jump in and start writing and ... '2/3 of the way through they lose interest.' The first chapter is great because they worked on it and it was fun,. same with second, third, etc chapters. So they have a nice start to a story and then it sits unfinished for a long time somewhere.

That's a cautionary tale. If you think that will happen to you, take precautions up front. This may mean committing to finishing it even when it is no longer fun, or writing the ending first, or some other approach.

(2) Some people outline the entire story. This is a different approach. They don't write anything, or have fun necessarily in the same way, until the outline is in place.

(3) Some people (I am currently in this group) write the whole dang thing as a complete story (more than an outline, an actual story with all the elements) and just force themselves to get through it whether it is coming out nicely or not. This is probably the mode of writing used by many in NaNoWriMo. I enjoyed plowing roughshod through my story and it showed at the end because it was horrible. The timeline was screwed up, the characters were ill-defined, the motivations weren't clear, there was no deeper meaning to anything, the villain was cringe-worthy. But the approach works in the sense that the idea/story was now on paper, and now you can go back through and modify this or that.

This has struck me as being similar to any other artistic endeavor - painting, sculpting, woodworking (get the damn joints right), even theater.

So - How do you do it? That's up to you, but don't let the empty screen stop you from getting on with it.

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.

This post was sourced from https://writers.stackexchange.com/a/31976. It is licensed under CC BY-SA 3.0.

0 comment threads

+0
−0

What you have done so far is to create a history. A history is fine, but it is not a story. A story is a drama and dramas have a specific shape. You can think of a drama as being built around a choice, specifically a choice between competing values. A conventional hero is on a journey of discovery. Who are they? What do the want? What are they willing to do to get what they want?

The basic shape of a drama is to bring the protagonist, kicking a screaming, to that point where they have to make that choice, where they have to decide which value is most important to them, where they have to decide what price they are willing to pay to achieve their end. That choice is the central moment of a drama, though it is not always the height of the action.

Everything in a drama must be proved by action. It is not enough that the protagonist make the decision, that they agree to pay the price, we must also see that they really do pay it. Thus the climax of the action may come after the central choice has been made, its function being to prove that the choice has been made, that the hero's resolution is genuine, that the price has really been paid. (Alternatively, of course, it may prove that the hero has feet of clay, that they are not willing to pay the price.)

Once you find the moral core of your drama, the choice that must be made and the price that must be paid, you are ready to situate your drama in the history you have made. The function of the plot from that point on is to

  • establish the values that the hero holds dear and between which they must eventually choose

  • bring the hero to the realization that the choice must be made

  • allow the hero to twist and turn and try to get out of making the choice

  • force the hero into a place where they cannot avoid the choice

  • have them make the choice

  • prove, through action, that the price has been paid (or not) and that the victory has been earned.

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.

0 comment threads

+0
−0

+1 Mark. In keeping with his description, I consider most stories to be a description of a change or transformation of a main character, and potentially other characters in the show.

This is true of coming of age stories; the transformation from a child to a sexual adult, including the dawn of romantic love (at least).

There are other transformation stories: Say a young adult, 18, loses his parents in a car accident. He is the oldest of four children, three of them minors. He loves them. What does he do next? Who is he, by the end of the book?

Star wars is a transformation story, of Luke Skywalker, and to a lesser extent Hans Solo and Princess Leia. Later installments detail the transformation of Darth Vader, from good to evil.

Any story where lessons are learned is a transformation story. I did say most: In many action stories the hero doesn't change, they solve a puzzle, kill some bad guys, gain some reward and are done. 007, Taken, Mission Impossible, Indiana Jones are examples. On the other hand, I cannot recall a romantic comedy that is NOT a transformation story, it almost certainly is by definition.

Your fantasy world is all fine and good, except perhaps for your characters. They sound like you have them set, and (to me and the kinds of stories I write) you need characters that are NOT so set, that can become somebody different, that can be reshaped by stressors that come and kick them in the face.

A plot arises when a relatively comfortable character (even if it is a kid) is coerced (by people, accident, maturation, or bad luck or the universe) into an uncomfortable situation the cannot undo; so they can no longer remain who they are.

A soldier in battle freezes, and watches his friend get killed, which he could have prevented just by pulling a trigger. He cannot undo the past, he cannot return to what he was. He feels a coward, and literally a traitor. Can he come to terms with these feelings before they drive him to suicide? How, exactly?

Or take the movie Juno: A 15 year old virgin is in love, she seduces her equally virgin love interest, and she gets pregnant. Now what?

You need a main character in your world to undergo a transformation. You need an event in your world that triggers the need for such a transformation. Mark provides the details of how plots generally unfold, what you need is a REASON behind a story, a problem to solve, a situation to resolve, by some character. It cannot be something they can just walk away from, they have to do something, even if they are not sure what to do: Figuring out what to do is part of the story, too. Usually your story starts a little before our character encounters the problem, so we get some sense of who they are and what world they inhabit. Then the problem occurs or is revealed, and our character is coerced and must deal with it. Often becoming a different person in the process.

History
Why does this post require attention from curators or moderators?
You might want to add some details to your flag.

0 comment threads

Sign up to answer this question »