Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

60%
+1 −0
Q&A Pitfalls of morally grey protagonists?

Some very good information already in the existing answers so I'll try and avoid repeating it but here are some thoughts on how to position a morally grey character.. The Ends Justify the Means I...

posted 7y ago by motosubatsu‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-13T15:32:54Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/31367
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T07:18:05Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/31367
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T07:18:05Z (almost 5 years ago)
Some very good information already in the existing answers so I'll try and avoid repeating it but here are some thoughts on how to position a morally grey character..

**_The Ends Justify the Means_**

If the aim is to write a morally grey protagonist that the reader still "roots for" a good way to achieve this is to differentiate between the "ends" and the "means". If their overall _goal_ is something that the reader can get behind you can have the protagonist carry out some morally questionable actions in support of that goal. This can add a layer of depth and interest to the character and lead the reader to wonder if they themselves would do the same in the circumstances. Obviously this is a TV character but think about someone like _24_'s Jack Bauer, he kills and tortures his way through his days in service of the "greater good", which is an interesting ethical question for the viewer to ponder over and additionally in later seasons it's interesting to watch the effects this has on his psyche.

**_Good by Comparison_**

It's tricky to pitch correctly but if the morally grey protagonist is a saint relative to the antagonist or to their "victims" then the reader can root for them because the antagonist is so much worse, especially if the only people who suffer at the hands of their actions aren't characters the reader would identify with or see as morally good people. Take the titular character from _Dexter_, it's not morally _right_ that he should go around killing people, and furthermore it's made plain that he's not doing so for any moral reasons (it's purely to satisfy his own needs to kill). The nature of the killers he murders is made out to be so much worse that the viewer can let themselves off the hook for rooting for him to succeed.

You can also combine this with the Affably Evil or Magnificent Bastard tropes - take the example of Locke Lamora and co. from Scott Lynch's _Gentlemen Bastard Sequence_ books. The main characters are un-apologetically thieves and con-artists but the primary antagonists are usually much _worse_ (mass murderers, tyrants etc) and the main characters' antics are written with style and humor so it's easy to want to root for them.

**_Even Evil has Standards_**

As 99.999999999999% of all humans ever to have lived are themselves morally grey establishing that a morally questionable character has limits to how far they will go is a good way to make them into someone the reader can relate to.

**_Oh that's why!_**

Characters on the darker end of the grey scale are more interesting when you can follow _how_ they got there - even if the choices they made in response to things happening to them aren't the same ones the reader would have made as long as they are reasonable the reader should be able to identify with them.

This is also a great way to keep the reader interested in a character. Sometimes you want to introduce someone in a classically "Evil" archetype because the story needs someone to fulfill that role, but maintaining that over a longer arc is difficult without them becoming a bit one dimensional and cartoon-like. Exploring the reason's why they acted the way they did when introduced gives them more depth and allows the reader to see them as a properly fleshed out character rather than just a plot device.

It also leads to opportunities for..

**_Growth is good_**

Real people are almost constantly evolving in response to the people and events they encounter, to a greater or lesser extent obviously but there's always some change - and characters of any morality position should show the same behavior. 180 degree morality turns on a dime are unrealistic and often boring, as are "I used to be evil but I know better now" speeches. Nuanced changes over a proper arc are interesting however and can be highlighted by throwing up similar situations to those encountered early on and showing how their responses/choice differ.

#1: Imported from external source by user avatar System‭ · 2017-11-09T13:21:14Z (about 7 years ago)
Original score: 3