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Plot and characters conflict too much

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My question is if you run into characterization vs. plot conflicts, or unlikeable characters, do you do major changes to your characters to fit the plot or do you make major changes to your plot to fit your characters?

I am running into a problem with my rough draft and some key plot points planned for later books in the series.

One of my key problems is lack of understanding how my characters would react realistically to the situations I put them in. The framework for the plot I established a while ago and before I understood some things I understand now. Some of the situations I put them through could potentially make it unrealistic or seem out of character for them to desire cooperating further with my plot.

Say I have a soldier who has a near death experience, is burned out fighting a war. The plot calls him to go back and join the army to become potentially the next commander. (because he can't view himself able to do anything else). He may be able to decide later, but if I let him make that decision, that means critically readjusting a lot of rough drafts/ book ideas following that choice. (of the two problems this likely is the lesser, since I already figured out an alternative job for him to pursue, but he still has to at least be willing to go back into the army for a period of time in order to pull off the plot I have planned.

Another problem: I might end up with an unforgivable/ unlikeable main character. I wasn't intending this, but I wanted my main soldier character to do some act in his career that can be seen as a valid reason for my main secondary character to be willing to object and leave. I wanted both to have their good and bad points with their decision, but it seems I end up bordering on making either the one making the orders a potential war criminal or the other into being a deserter. I played out both of those ideas in my head and liked how it played on their guilt, as well as the need for redemption for the one giving orders, but my friend pointed out that neither a war criminal nor a deserter would be liked by the audience and would make that character or both characters unforgivable and render my entire series unlikeable. (unless I kill them off which isn't quite an option. I played that out in my head too and decided it would ruin more than keeping them alive.)

I'm getting stuck and I fear a writer's block coming up if I can't work a solution out that can validate the guilt/ shame/ emotions from both sides (the one giving the orders and the one who objected), as well as setting off the desire to make things right for the larger picture without making an unlikeable character.

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The provided answers are very good. As evidence of the importance of prioritizing character over plot, look at any good novel, or recall your favorite stories, and ask yourself what you remember about them and why you liked them.

I have two additional thoughts.

  1. The character who 'needs' to return to war for your plot reasons. - You can try to come up with a list, of as many ways you can think of, for why he would return to war. This is an exercise to think outside the box. For your story, it is best if he does not simply decide, "OK, I'll go." That's not satisfying. It should be a crisis of some sort for him, before he agrees. Maybe:

a. he has been coopted by the opposition, is now a double agent.

b. he has fallen in love, and his love interest is in mortal danger in the army.

c. He has a traumatic brain injury and develops amnesia/etc

d...

e...

f...

The goal of the exercise is to start thinking along new lines. Many of the ideas on the list will go straight to the trashcan - but one might be viable and give you a way out of your dilemma.

Additional advice I have heard for this particular exercise is to automatically delete the first three ideas you think of, as they are too trite (not clever enough, the audience will be more satisfied with something that was work for you to come up with.)

  1. Likability: It is very possible to like villains, deserters, traitors. I will again recommend "Lolita." The main character is a child molester. He is the worst man possible. He is most certainly not a role model, or someone you would ever want to be in a room with. But the book is impossible to put down, because he has so developed his own rationale for his crimes and explains them to the reader in such a convincing way, explaining his twisted logic, that the reader becomes drawn into his insanity. There are probably other good examples of compelling villains, in literature and real life. The trick (I believe) is to make the 'unlikeable character's' motivations sound, developed from their life experiences, compelling. Brief example: Your deserter may come to see that the war is unjust - the premise he went to war over is false. And so after a crisis of conscience he realizes he cannot fight anymore. Et cetera. You would ideally provide enough background and internal dialog (or other device) on his part to allow us to understand those motivations.
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Don't let your friend scare you away from doing what you know is right for your book. Sure, it makes it more challenging to keep the audience's sympathies when the main characters do unlikable things, but that's where your skill comes in as a writer.

Nabakov's narrator in Lolita is a monstrous child abuser. The most compelling character in Thomas Harris' Silence of the Lambs is a cannibalistic killer. C.D. Payne's narrator in Youth in Revolt is a relentlessly selfish and self-sabotaging amoralist who cannot find a situation he is unable to make worse. It didn't lessen the popularity of any of those best-sellers.

We all do wrong things in life, things we regret. If you can help us empathize with the character, see things from his point of view, understand his choices, and watch him experience realistic consequences, then we'll be compelled by his story, not repelled. Nothing is truly "unforgivable" in fiction except bad writing.

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People will forgive a war crime if the character committing it is NOT motivated by cruelty or hatred or bigotry, but is motivated by some combination of love and logistical necessity.

I don't know your story so I will make up a similar situation:

Suppose my character knows for certain that a terrorist is hiding in a daycare center for toddlers, and the terrorist is a suicide bomber with a backpack nuclear weapon he can detonate at any time. My character can fire missiles into the daycare center and level it and the terrorist. He knows normal explosions will not detonate the nuclear weapon; but would probably leave the area radioactive. He knows he will kill fifty toddlers, parents and teachers. But his choice is the death of millions versus the death of hundreds. He fires his missiles. Does the reader hate him, or sympathize with his impossible decision to kill babies and young mothers and daycare attendants? Suppose his own wife and child were in the daycare center, and he still pulled the trigger? If the author makes it clear the terrorist feels trapped and this is the ONLY way to prevent the nuke from going off, and the MC feels certain his wife and child are about to die either way --- How does the reader feel about him?

I don't think they feel he is irredeemable, even though his act is horrific, and if done out of selfish interest WOULD make him irredeemable. If his motivation was pure, they will forgive him. Yet a far less harmful act could make him irredeemable if done for selfish reason: Say raping an underage girl.

This is true even if the MC decision was based on false information, if he trusted it was true. Suppose in this story, my MC is a pilot, and he does pull the trigger and blow up the daycare and his own wife and child. Then it turns out his information came from a traitor that lied to him and gave him false intel. There was a terrorist threat, but the terrorist was never IN the daycare center, it was blown up because a female US Senator was inside to discuss something about her daughter. The whole thing was a successful assassination plot, and he pulled the trigger on his own family and saved nobody.

Now how does the reader feel about him? Is he redeemable? If he left the military, would they believe he might come back, believing that feeling sorry for himself was just more selfishness and saving others is the only way he can ever justify his existence? That it was this or suicide?

To turn such things into war crimes, the daycare could be a foreign hospital, the senator could be a foreign politician, his wife could be an aid worker at the hospital. You can change things up and have the same plot.

But above the plot is a principle: Motivations determine whether a character is redeemable or a lost cause.

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Plot is the servant of character. One of the most common mistakes of beginning writers seems to be to start by inventing a plot -- essentially an imaginary history -- and then peopling it with characters to make it go. But stories are about characters. More specifically, they are about character arc.

There are lots of good books you can read on this subject. My favorite is Robert McKee's Story. It is written for screenwriters, so be careful not to translate any screenwriting techniques to the page, but the central thesis is the nature of story itself, and that is what you should pay attention to.

Here is how I would distill it (and you will find expanded versions of this in many of my answers, since this fundamental story shape is the answer to a lot of writing questions). A story starts with a character who has a desire. The desire may be long standing or it may be brought about by events (sudden separation from home, etc.). There are also obstacles to the character achieving their desire. Each obstacle forces the character to dig deeper, to give more to achieve their desire or to question the desire itself. Finally they are brought to a point of decision where they must make a fundamental moral choice -- that is, a choice about values. They then make that choice, one way or the other. The story then concludes by proving, through action, that they have made that choice.

Plot is a contrivance to create desire and to throw obstacles in the way of its attainment. Readers will put up with a great deal of artificiality in the plot as long as those events are throwing up new obstacles, not removing them. Difficulties may arise by the most outrageous coincidence; they can only be overcome by virtue.

Each character in a story has their own arc, though the arcs of minor characters are not necessarily resolved. But their arcs are what give them life and substance in your story, what make them plausibly support or oppose your central characters.

So, start with your character: who are they, what do they want, and what obstacles (character, values, external forces) stand in the way of their getting what they want? The create a plot to force them to confront those obstacles, building towards the ultimate moral decision that every character must face.

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