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Proposition: Stories are information packets aimed to "entertain" people, and just like every other form of communication, they have: A basic and lasting knowledge for interpreting the informatio...
#3: Attribution notice added
Source: https://writers.stackexchange.com/q/31562 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
**Proposition:** Stories are information packets aimed to "entertain" people, and just like every other form of communication, they have: - **A basic** and lasting **knowledge for interpreting the information** (you violate this when you compare your characters to celebrities who will likely "expire" after a few decades.(sometimes, years)) - **A medium** (dead trees) - **Rules on which they operate, and what gives them their toolset** (you can't use the camera in writing and you can't spend decades in real-time with a book-to-movie adaptation (I'm looking at you, Stephen King)) - **The receiver** (The reader) - **The sender** (The author and the narrator) I will bring this up later, but let's focus on the sender/narrator for a bit of a time. When the narrator is the author we call that a voice in our head. However, the narrator/voice can easily determine the atmosphere of a story with word usage, pacing and information restrainment/providing. Now, what happens if the writer purposefully manipulates the narrator to either adapt to a certain character's way of thinking when following him/her, or have it as a completely different personality. **Now there is a** not completely certain, but very likely **problem of people getting tired of the narrator**. This boredom usually shows up along with repetition, which might happens when my narrator isn't following a certain person, but is itself. No matter how good that cookie is, if you shove it down in someone's throat 4 billion times, he'll get sick of it. **This is what I want to avoid. How?**