Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A Is it okay to sum up unimportant dialogue in the description? Let me explain

If a character speaks, you must have it as dialogue. The normal course of action in scripts is to omit "nicety" dialogue and leave that up to the director. We typically eliminate greetings and "how...

posted 6y ago by Amadeus‭  ·  last activity 4y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:15Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/32069
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T07:32:35Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/32069
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T07:32:35Z (over 4 years ago)
If a character speaks, you must have it as dialogue. The normal course of action in scripts is to omit "nicety" dialogue and leave that up to the director. We typically eliminate greetings and "how are yous" and any pointless politeness or greeting, unless it is specifically character building (a glad hander knowing everybody he passes in the hall) but even then responses are not included. Any actual dialogue becomes expensive, you need overhead microphones, sound editing, foleys, etc. Just skip it! The director will just make the receptionist busy. Or make your characters in mid-sentence give a familiar half wave to the receptionist she acknowledges with a glance up as they pass.

Or have a receptionist or guard there for plausibility but just ignore them and walk past; hold up a badge or ID for them to see as if you do it ten times a day. You don't have to talk to them or interrupt the flow of other dialogue.

In your example, "acknowledged by the receptionist" can be changed to "acknowledge by a glance of recognition from the receptionist."

#1: Imported from external source by user avatar System‭ · 2017-12-18T17:18:29Z (over 6 years ago)
Original score: 3