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Q&A Do too many scenes exhaust the reader?

Obviously this is 100% my opinion, there is no hard and fast rule. Consider how many scenes are in King's epic book The Stand: I bought it when it first came out and I couldn't put it down. What is...

posted 6y ago by Amadeus‭  ·  last activity 4y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:17Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/32531
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T07:41:17Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/32531
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T07:41:17Z (over 4 years ago)
Obviously this is 100% my opinion, there is no hard and fast rule. Consider how many scenes are in King's epic book The Stand: I bought it when it first came out and I couldn't put it down. What is that thing, half a billion words? **Actually 472,376. ONE NOVEL (and importantly, a recent, modern, best-selling one).**

So I certainly don't think too many scenes exhaust the reader. If the reader is exhausted it is (IMO) because the value-vs-work ratio is not in their favor.

Meaning, they have to do too much mental work (remembering facts or characters, backtracking, recalling too many unresolved threads or puzzles, they are expected to intuit too much) to understand what is going on, so their enjoyment of the story is diminished to the point they put the book down.

Have all the scenes you want! You just have to keep things simple, do not take to heart the aphorism of "weaving plot lines". They are all nice simple arcs stacked in neat rows, side by side.

Your story cannot be hard to follow.

**YES,** scenes should flow seamlessly. Abrupt scene changes are not necessary and do not add to the "surprise". A scene ends when (and only when) it is clear to the reader that whatever was happening is now concluded and something else is going to happen now. Hopefully the reader is looking forward to that, because they want to see what it is, or they know what it is and want to experience it (something dramatic is about to happen).

Thus if a scene ends "abruptly" the reader feels cheated, something was left out, you have a ragged end and hanging threads. Of course if the scene has "ended" naturally (Harry Potter finishes his countdown to midnight so he is officially eleven years old), and the reader really expects nothing else, then your transition (and semi-cliffhanger) can have its few lines: A deafening series of knocks on the door shakes the house! BOOM BOOM BOOM. (Hagrid has arrived, the next chapter ensues).

But Harry's little countdown is over, no drama is interrupted, nothing is unresolved in that scene, and in that sense, this transition is seamless.

A flashback is not forbidden, but remember that the reader has to memorize the current 'state' of the story, the setting, the characters, what is happening, what is about to happen. Then they have to hold that while they start a parallel and different story, the flashback. New setting, characters, series of events, and at the end recall all the first setting characters, events so far. **That is a lot of mental work.** You should be judicious in making the reader do this much work, flashbacks are tiring.

Simple memories are not flashbacks and not "a scene" and not tiring, _"It reminded him of being hit by car, riding his bike at eleven. Ever since, he'd been terrified of red Hondas."_

If you feel you need to use flashbacks (fleshed out scenes that interrupt other scenes) I'd suggest making the scene interrupted very simple (not hard to recall who was there and what is going on), and perhaps still return after the flashback with reminders of the current state in that scene.

Your ideas of improving transitions and seamless endings are good.

I would also suggest that when one scene ends (for some POV) then at least the setting of the **next** scene for that POV should be clear to the reader, or something about it at least: Who they are meeting, where they are going, what they must find.

Minor exceptions are alright: I have characters in city A, their scene ends when they step on the road to town B. The next scene for them begins like

> They were still five miles from B, and John was explaining to Mike the proper brewing of hard apple cider.  
> Mike interrupted him, and stopped walking.  
> "Stop." He turned his ear down the road. John looked but saw nothing but the bend ahead, still he knew better than to speak.  
> "Company coming," Mike said. "More than two. Three or four, I can't tell."  
> John said, "That cove we passed a few minutes ago is defensible. Should we run for it?"

The continuity and connection still exists: The reader expects B, they are nearly there. So this scene is a surprise but a plausible one; you are walking somewhere and an event occurs. They may still get to B, or not: if in this scene they discovered something from the people they meet (say Town B is completely destroyed, there is only dirt left), then they will likely have a new destination. That is okay, we provided continuity and the reader is not confused about what is going on.

* * *

### Added to clarify question by OP in comments:

> OP: John's final line in your example strikes me as a similarly simple transition. If you had left it out, and they were then at the cove, it would be a new scene, yes?

**Me:** John's final line would be a good transition, to a new scene in the cove. I would probably add one more: _"They turned and ran for it."_ or something like that.

However, If you left it out, and suddenly they are in a cove, that is a new scene but an awful jump cut. Cuz, what? A cove? What cove? Who decided that what Mike heard was not "company" but a threat? Why?

That jump cut is not fun drama, it asks the reader to do too much work and work is not fun. It is a pothole in the story. Also, it makes the cove a D.E.M., too magically convenient.

However, an adventurer and/or soldier silently noting defensible formations as he walks --- okay, that's plausible.

Although much of writing is indeed aiming to create lasting questions in the reader's mind (how will they succeed against these odds, what will the villains do next? In the snippet above, what is the clue Mike will find in B? Will there be a clue, or is it a dead end, and if it is, what does Mike do next?

Those are good questions to try and get into a reader's mind, but we don't want just ANY questions. Specifically, as related to Scenes in this question, we never want a reader to have questions about what happened between Scene X and Scene X+1.

So it is true, Mike and John leave A, and are on the road to B, and we missed maybe two days of that walk. What did they talk about? Since we did not show that, the reader assumes it was **nothing important** , like the snippet I gave, "the proper brewing of hard cider". As an author I must honor that expectation, I cannot come back three chapters later and say that during this walk John taught the bookish Mike how to do a Muay Thai Sweep which was a key martial arts move in the plot. If that happened, it must be not only motivated but shown.

So the reader assumes "things" happened on the road for two days, and may wonder what in the world they talked about.

I don't have to describe Mike and John running for the cove if nothing important happens during that run, or the hiding, or waiting. The next scene would start **at the tail end of those non-eventful minutes** , for transition sake we cover those in a sentence, then something eventful happens. Perhaps first sight of the strangers. Perhaps somebody coming from the **other** direction. Perhaps Mike no longer hears them and John gets bored waiting, and makes a decision to go investigate if **the strangers** are hiding, in ambush or in fear.

But to sustain continuity, the reader should never be jerked out of the story by a WTF moment, wondering if somehow a paragraph went missing, or having to read the last few paragraphs with closer attention to figure out what must have happened. **_That_** kind of question, by the 2nd or 3rd instance, can be a story killer. It is the author's job to not **bore** the reader with descriptions of the 100% predictable and mundane, like walking, or driving, or sleeping, or routine work, or routine sex for that matter. For continuity such things are noted and discarded.

But it is also the author's job to understand the reader is (hopefully) immersed inside the story, as one of the characters, so every **important** thing said or action taken or set decoration seen or heard or felt (cold, heat, wet, parched) should be described, or the reader gets jerked out of the story in order to rationally _analyze_ the story, because her camera (the narrator) is on the blink and she missed something.

What is **important?** Anything that matters, which means anything that will influence something that happens later in the story.

To be clear, you do not have to write **exclusively** about important things. John's average appearance may not play any part in what John does, or make any significant difference in the story (other than he is not treated as unusually tall, short, heavy or thin, but that is the reader's default assumption anyway). Still if you think appearance descriptions are crucial, go for it. Mike can admire the landscape, mountains and rivers he has never seen before, but they don't have to matter or play any part later, they don't have to present either obstacle or opportunity or be considered in strategy. They can just be a placid river, or a mountain with a cloud at its peak, that to Mike's amusement looks like the mountain is wearing a fluffy white sombrero, to help the reader's immersion into the mood and setting. Such description is part of writing too, sometimes very enjoyable to us readers. But note that if we left it out the reader wouldn't really miss it, if anything they would just assume that the landscape is average, boring, and **not important** to the story.

#1: Imported from external source by user avatar System‭ · 2018-01-13T00:34:58Z (over 6 years ago)
Original score: 9