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Change the pace throughout the fight Most fight scenes that use hand-to-hand combat, swords, daggers and the like change their pace a few times. For example you could start slow with the opponents...
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Source: https://writers.stackexchange.com/a/32926 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/32926 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
### Change the pace throughout the fight Most fight scenes that use hand-to-hand combat, swords, daggers and the like change their pace a few times. For example you could start slow with the opponents watching each other getting ready. Maybe they are in an arena and staring at each other, waiting for the starting gong before they can lash out for each other. Or they are standing on different sides of a field, waiting for the other one to make the first move. You can describe what weapons they have, how the scenery looks like, how the heart of your protagonist is racing, ... Then the start begins and everything is fast. Just describe how your protagonist has to be defensive, being pushed to the edge of the arena with every blow, waiting for their chance to strike back. And then there's the chance - a small opening in the opponents defense. For a heartbeat or maybe two times seems to stand still. It's now or never. Suddenly your character switches to the attack, fighting back and managing to get past the opponents defense with each strike, causing small cuts and bruises with each hit. Both are starting to get weary. Maybe they take a stance a few feet apart and waiting for the finishing blow. Carefully they examine their enemy, watch their every move, assess their own wounds and their chances to win. Then the final clash happens, maybe the oppoent seems to get the upper hand, but in the final moment the protagonist manages to slip past his defense and delivers the final blow.