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I think it is a bad idea and might be frustrating to play if it seems like you always lose and cannot ever find the combination that wins. However, you might be able to make some of those bad cho...
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#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/33141 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/33141 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
I think it is a bad idea and might be frustrating to play if it seems like you always lose and cannot ever find the combination that wins. However, you might be able to make some of those bad choices that lead to certain failure just make it **more difficult** to get to the good ending. Basically give them another choice to make on those paths, one that seems costly, so it is unlikely they will take it, but IF THEY DO then they are back on their way to the good path (whether they know that or not). Then you have an "easy" way to win, and a few "difficult" ways to win.