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Q&A How can I make a "meeting in VR" less dumb?

Make your virtual reality less virtual and more reality. In Contact the 'mysterious stranger' is Jodie Foster's father, and the setting is a beach she knows from her childhood, and the VR is trans...

posted 7y ago by Amadeus‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:20Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/33411
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T08:00:12Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/33411
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T08:00:12Z (almost 5 years ago)
## Make your virtual reality less virtual and more reality.

In _Contact_ the 'mysterious stranger' is Jodie Foster's _father_, and the setting is a beach she knows from her childhood, and the VR is transparently VR, she touches the 'screen' and disturbs the image at some point.

in _Dark Matter_ the setting changes with the will and emotions of the virtual character.

What they have in common is too much reliance on BEING virtual [i.e. artificial] reality, just as almost nobody does a good job of portraying "artificial intelligence".

If your characters can distinguish the difference between the artificial and real, then the artificial isn't doing a good enough job. If Data in Star Trek was a **_good_** AI, we would not have known it from his behavior or speech until it was revealed explicitly by another character (or mishap that exposed his innards).

They make another common mistake too, with both AI and supposed 'geniuses'. Namely, if they are so smart and able to absorb lessons, it seems odd they can't figure out _at least analytically_ the most basic human speech, manners, and interactions so they don't stand out like socially incompetent clowns constantly ridiculed for their social awkwardness as if they were incapable of learning anything.

Anyway, you can mention your VR meeting place is virtual but inviolate; you cannot change it with a thought, you can stub your toe or cut your finger and it will hurt like hell: The VR is **invasive** and smart and has access to your sensory neurons, that is the only way it works, and VR feels like the real thing, including for sex or fighting or anything else.

The action of your motor neurons are suppressed (so you remain motionless), but the _feedback_ sensory neurons work; when you run in VR it feels like running, if you get shot in VR it feels like being shot. The only difference is you were not really shot, or running, or cut by the paring knife. You may lose consciousness in VR due to such virtual injuries, but that is the safety valve: Before you enter shock the smart VR does an orderly shutdown of the experience and wakes you up, so you don't have a heart attack or something.

The advantage of this approach is that, other than the safety valve prohibiting shock or death, this is no different than a meeting in reality. If no serious injury or pain occurs, it is indistinguishable, and for the purpose of this meeting the setting can be forced to be a real place, the patient's home or someplace they know well.

So if you are capable of writing your scene in a real place, skip all the dumb tropes of what VR is, and make it a perfect deception.

**This creates one problem, easily solved.**

You should make this particular level of VR a new and experimental thing. If it were common, it would already be used to contact locked in patients. Or, make the ability to adapt it to a damaged brain something new and experimental; perhaps even devised by the MC for this purpose: In other words, it already exists and works for healthy brains, but has failed for those with severe brain trauma, so the MC figures out how to adapt it to make it work (or finds some shady character that can).

In the latter case, the patient may realize they are in this kind of VR the moment it turns on, and be grateful for it. Because even a VR like this could let them live a life again; have contact with the outside world, etc. It is up to you (the author) if the VR is allowed to be permanent or not, it would add some drama if the patient knew it was only a temporary reprieve from her prison.

#1: Imported from external source by user avatar System‭ · 2018-02-19T13:32:28Z (almost 7 years ago)
Original score: 18