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Q&A Is there any way to get around having everyone in the world speak the same language?

You can work around the language barrier the same way we do in real life: have someone act as a translator. There are three ways of introducing such a character: Option 1: The moment the need for...

posted 6y ago by F1Krazy‭  ·  last activity 4y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-12T21:42:31Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/33419
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T08:00:30Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/33419
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T08:00:30Z (over 4 years ago)
You can work around the language barrier the same way we do in real life: **have someone act as a translator**. There are three ways of introducing such a character:

- **Option 1:** The moment the need for a translator arises, one of your characters randomly sticks his hand up and goes, "Oh, I speak language X!" Don't do this, except for comedy value (see: _Airplane!_). It's a lazy deus ex machina.
- **Option 2:** The characters know they'll need someone who speaks language X, and seek them out in advance. This may mean having to create a new character just to fulfil the "translator" role, though.
- **Option 3:** The people who speak language X bring a translator along with them when they meet the protgaonists. This is my personal preference: it's a much less jarring handwave than Option 1.

None of these options are perfect, but of course, there's a reason many fantasy works use the "everyone speaks the same language" handwave: sheer convenience. It annoys me too, though, so kudos to you for breaking the mould.

#1: Imported from external source by user avatar System‭ · 2018-02-19T17:48:25Z (about 6 years ago)
Original score: 16