Search and replace words across whole project?
I'm still new to articy:draft and I want to know if it's possible to search and replace words across the whole project. I know searching is possible, but I can't find the replace function, if it's even there. Ctrl+H doesn't do anything.
Of course it would be more convenient if there was a function similair to what I described here, but I'd already be happy if I can just replace multiple instances of the same word with another word.
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1 answer
No, there is no such option
Looking through the official documentation and checking the query language document it appears that you can't simply use the advanced query script to write for example a SQL Upate. It only gives you search options and the interface doesn't have a replace option.
There is a workaround - export to Excel and then import
Looking through the forum I found this discussion from 2014 where an employee mentioned that adding a replace function is on their agenda... As far as I can see this feature is probably still on the agenda, but I couldn't find more.
You could use the API, but far easier, faster and cheaper is the solution to
- Click on the project hierarchy view
- Right-Click on the uppermost hierarchy node (or one of the lower ones, if you only want to replace for example text in the assets or entities)
- Click on
Export
(or pressCtrl + Shift + E
) - Choose
.xlsx (for re-import)
- Click
OK
- Excel should open; if not, navigate to the file in your filebrowser and open the file
- Use Excel's
Search and Replace
function - Save the file
- In Articy:Draft click on the upper left bubble to open the bubble menu and click
Import
(or pressCtrl + Shift + I
) - Choose the file
- Keep pressing
Next
until you are back to the normal window
Now all your references should be updated.
Personally I would recommend backing up your project before. Of course you should always backup your project in case something happens, but as this is a workaround and you are manipulating the values outside of the usual environment the chances for making mistakes are probably higher.
I only tested this with a quick test project where I created two entities and a dialogue that had text like "Player" in them and changed every occurence of "Player" in Excel to "Tester". It seemed to work.
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