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Game books like Choose your Own Adventure, Fighting Fantasy and Lone Wolf series were very popular in the past. They are a series of single-player gamebooks. Typically, beginning at the first sect...
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Source: https://writers.stackexchange.com/q/33949 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
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Game books like **Choose your Own Adventure** , **Fighting Fantasy** and **Lone Wolf** series were very popular in the past. They are a series of single-player gamebooks. Typically, beginning at the first section, the reader must pick one choice provided by the text, each option detailed at a separate numbered section, which in turn provides an outcome for the option chosen and new choices. Something along these lines: > A loose stone falls out to reveal a rope in the rock. If you wish to pull it, turn to 57. lf you feel it would be wiser to leave it alone, you can return to the crossroads (turn to 267). Today, with the advent of e-readers and writing tools to facilitate the writer's job (cross references, automatic tests etc), I think gamebooks would be a nice way to entertain avid readers, juvenile or not. But, **is there a market for this kind of books? What has changed?**