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Add setting, emotions, hesitations, frustrations, and interruptions and questions. To me (and IMO) a wall of dialogue is typically an under-imagined scene, and it needs to be longer. What is your...
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#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/34213 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/34213 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
# Add setting, emotions, hesitations, frustrations, and interruptions and _questions_. To me (and IMO) a wall of dialogue is typically an under-imagined scene, and it needs to be longer. What is your character seeing of the setting? What about in the detectives? What does he disagree with? Why is he so **passively** listening to this stuff, why isn't he interrupting and interrogating his interrogators? Why aren't they getting frustrated and angry with him, and telling him to quit asking questions? Why doesn't he have any difficulty imagining what they claim? Why doesn't he fear being a suspect in some heinous crime? Why does he trust these detectives? Do they ever gesture? Get up? Sit down? Shift? Or are they all just disembodied talking heads? What does their body language tell the MC? Walls of dialogue, like every other scene in your book, need a healthy dose of conflict to remain interesting. In conversation, conflict is generally verbal and emotionally expressive, to convey disagreement, grief, confusion, withdrawal, hurt, anger, humor, sarcasm. Even in this, you want to Show, not Tell. Telling is reciting facts, Showing is describing a character's **reaction** to facts, the **consequence** of learning this new information, how it affects them. Remember your job, as an author, is to assist the imagination of the reader and keep it as close to what **you** imagine as you reasonably can. You can't assist them if you have not fully imagined this scene yourself! Your job is not to just convey "information" about the setting, you must give the reader the experience of waking up disoriented in a hospital room not knowing WTF happened, and then being interrogated by police officers that are guarded and may think you are a criminal or killer, so whether they are hostile or not they **feel** hostile to you. Imagine your scene and your characters better. This will break up the dialogue, it may even triple the length of the scene, but readers don't care about that! As long as you keep feeding them morsels of conflict and feelings, of thrust and parry in this conversation, they will keep reading.