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Q&A

Is it a deus ex machina if the alternative is illogical?

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Background: I know to avoid Deus Ex Machinas - meaning to me a sudden and unexpected solution arriving out of nowhere to save an otherwise unsolvable problem. They are often indicative of a writer who has written himself into a corner, and has to rely on a DXM to get him out of the pickle he's in.

There are two answers to dealing with a DXM. The first is obviously to rework the plot, and the main conflict, so that there is a way to solve it. If that's not an option, and you have to use the DXM, you have to spread clues throughout the book as to its existence, so that when it is revealed it is a great twist rather than a DXM.

I recently ran into a DXM situation in my current tale. In trying to solve the problem, I arrived at an interesting form of DXM, and was curious if it would still be considered a DXM, or if it would instead be a good twist.

The good guy and his band of faithful followers (at least what's left of them) has hit rock bottom. All options have been closed off in their attempts to get the plot device. In a hail Mary attempt, they've struck at the heart of the enemy's defenses, where he holds all fifteen of the plot devices. If they can get even just one, they'll have enough bargaining power to achieve their goals.

Unfortunately, they are captured. At this point, the bad guy could easily execute them. And this is where the DXM comes in.

Lo! The villain doesn't want to kill them. The villain has recently conquered all of the land, and executing his enemies would only inspire fear in his new subjects. He wishes to rule through peace, not fear. He therefore decides instead to pardon them, and use the fifteen plot devices to fulfill their goals.

Reasoning: Now that sounds really bad, but here's the thing: killing the good guy makes no sense whatsoever. The good guy and his companions were never much of a threat to the antagonist. He might have been forced to kill them while they were free and active, but now that they are captured and right in front of him, there's no point.

This antagonist is not an inherently bad person. He's driven and very focused on keeping all fifteen plot devices, but now that he has them, he is intent on using them to rule his new land with peace, not fear. He is no tyrant, and doesn't want to be seen as one. He knows that executing his enemies will spread fear and dissent amongst those he now rules, while pardoning them will turn him into a generous benefactor among his new subjects.

One final point is that granting the goals of the good guy and his companions also conveniently gets rid of them: they in fact desire to leave the land altogether, and the fifteen plot devices are the way home.

Question: Based on all this, it makes no sense to kill them. Because of this, is the sudden reversal of attitude on the villain's part simply a twist? Or is it still going to seem like a DXM, and perhaps turn off readers?

What this question is not: This is not a 'how to write' question, where I'm asking for alternative solutions to solving the main conflict. Similarly, I'm not asking for advice on how to work the plot so that seems like less of a DXM. This question is asking if this twist, as it is and with what I have provided (so assuming there's no other hints about it), would still be considered a DXM even after it is explained. (I'm assuming it will seem like one at first no matter what I do. It comes down to how the reader sees it once he understands how illogical the alternative [killing the good guys] is.)

Also note that this question can easily help other writers with a DXM where the alternative is illogical. I am using my own writing purely as an example.

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Complete resolution of a crisis would be a DXM. Pushing the story in a new direction (by creating another crisis that would need to be resolved) is all right.

As far as I can see, your twist can mean two things - either the villain is not that bad, or he's actually worse - and freed protagonists are farther away from reaching their goal. If it is the former, you'll need to show motivation for the protagonists to continue their fight, and for readers to keep rooting for them. If it is the latter, you need to be careful to show the end of Act II as an actual loss for protagonists, and why would the villain be so convinced of his victory.

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I think you have to look at DXM this way: the resolution of the hero's arc has to be merited. The hero can merit their solution by achieving it by their own actions. But they can also merit it by deserving the help that has been provided to them.

A classic case is Androcles and the Lion. Androcles is an escaped slave who is captured and thrown to a lion. But lo! the lion does not eat Androcles! Why not, because earlier in the story Androcles had removed a thorn from the lion's paw (as considerable risk to himself). Androcles does not survive being thrown to the lion by his might or guile. But the ending is merited because of his previously demonstrated virtue.

If a character is to be saved by the intervention of a god, literally or figuratively, then they must previously have done something (selflessly) which merits their being saved. The virtue displayed must be commensurate with the intervention provided.

In how many cop shows does our hero cop, with the bad guy's boot on his throat, get saved by the intervention of his partner or some bystander whose help he has merited by his earlier actions in the show?

So the question you should be asking is, will the reader feel that this unexpected and unlikely ending is merited. If it is merited, it can be as unexpected and unlikely as you please. If it is unmerited it can be a ordinary and commonplace as you like and it still will not feel right.

Stories are moral. Endings do not have to be logical or probable, but they do have to be merited.

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I'd say for this to work, there should be sufficient information before this point for the readers not to see the antagonist as a bad guy. Machiavellian perhaps, but not evil.

Then, for the antagonist, it should indeed be the logical solution to let your protagonists go. I mean, they fought against him. It isn't logical to send a message that "fight me, and you will be generously rewarded". It also makes sense that if the antagonist chooses to let them go, he would make sure to render them powerless to ever oppose him again.

And finally, you would need to address how your protagonists feel about getting what they wanted handed to them on a silver platter by the antagonist. Are they suspicious, expecting some treachery? Remorseful for having fought a guy who turned out not to be so bad after all? Angry at getting "pity", rather than having won their rewards?

It wouldn't feel so much as an ugly Deus Ex Machina if all the implications are addressed, I think.

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Yes, I would consider this a DxM.

To me, a DxM is any logically unjustified outcome, and this twist is not logical. I won't talk about how to fix it or how to write, just what makes me think so:

...(what's left of them)...

So I presume the heroes are dying in their quest already...

The villain has recently conquered all of the land, and executing his enemies would only inspire fear in his new subjects. He wishes to rule through peace, not fear.

I presume in the story that not just members of the heroic band but many others are dying in an attempt to prevent this "conquering of all the land", because it makes little sense to me such an enterprise is not met by massive resistance, and is not lethal on both sides.

Since this happened "recently", all the land is probably uncertain if the conquering is completed. Thus the villain's motivation for NOT killing the heroes makes no sense, the people of the world are already frightened by the war, and they know people are dying trying to stop the villain. From their POV the villain is already a wanton killer bent on dominance and rule at any cost, so what's a few more dead? It won't inspire any more fear than the hundreds or thousands killed before them.

Especially since the heroes intend to leave this world as soon as they get their magic device. So to the outside world, their disappearance looks no different than if they were killed and their bodies disappeared, cremated.

And especially since the villain WAS willing to kill them before this moment in order to rule.

As promised I won't talk about how to fix it, I just think this change of heart would not make sense to me as a reader, and would not be satisfying. The villain's sudden conversion to pacifism and magnanimity does not sound in character, his motivation (not inspiring fear) does not make sense, and it definitely does not sound like the heroes earned their reward at the end, it feels like a "participation" ribbon for the losing team.

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