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I have been interested in writing a litrpg book with the skill systems functioning as a path system that progresses on one direction as you work hard and each skill will have a rank that determines...
#3: Attribution notice added
Source: https://writers.stackexchange.com/q/34818 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
I have been interested in writing a litrpg book with the skill systems functioning as a path system that progresses on one direction as you work hard and each skill will have a rank that determines how hard they are to actually acquire. For example there will be a warrior path with the following skills: - Willpower (Rank 1) - Simple Weapon Proficiency (Rank 1) - Martial Weapon Proficiency (Rank 1) - Unarmed Combat (Rank 1) - Medium Armor Proficiency (Rank 1) and a person will have to completely learn all of these skills in order to finish the warrior path and get into one of the paths the warrior path leads such as Fighter Path, Ranger Path, Monk Path and similar things. What I want to ask is: how should I go with the experience system for such a path system? I never tried writing a book like this, so I am afraid I will screw up with the experience system. Currently I am considering a system where whenever you commit an action you gain 1d10 experience and upon reaching (Rank of the skill^2)\*100 you finish learning that skill. However I am afraid that such a skill system will end up preventing development after a certain point. How do I design a kind of experience system I can use to give my characters a reasonable pace of skill gain without having them hit a bottleneck at a certain point?