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foreword: I'm writing for a game, however it's (mostly) irrelevant to my question. Just FYI. I have three main characters in my story. One is a weak but smart child and the other two are trained m...
#3: Attribution notice added
Source: https://writers.stackexchange.com/q/34873 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
_foreword: I'm writing for a game, however it's (mostly) irrelevant to my question. Just FYI._ I have three main characters in my story. One is a weak but smart child and the other two are trained martial artists. The story switches between the perspectives of the child and the two martial artists, who are mostly together. All three of them are dropped in the same hostile environment and obviously they deal with their problems in different ways. While the child is trying to sneak around the bad guys' camp for example, the two martial artists end up fighting the whole camp. While the child tries to find keys for locked doors, the two martial artists can just break through most doors. The main focus is the child, the one character you spend the most time with. Gameplay-wise, the two martial artists add some action to an otherwise not very action-y psychological horror game. You are mostly powerless when you control the child and can only really flee, while the two martial artists can (mostly) fight whatever gets in the way. Whenever I let the player control the child, I want to scare them, while the action-bits serve as a little pause between the scares. Can these two very different atmospheres work together?