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Q&A

"Calm" vs Adventurous Main Protagonist

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When I first started thinking about this one particular story I wanted to write, I envisioned the main protagonist as a more "calm", "reactive" type of character. But as I spend more time building the world and fleshing out the characters, I grow convinced that such a protagonist would be boring at best and Mary Sue-ish at worst.

I think an adventurous, explorer of a protagonist would be much more fun--proactive as opposed to reactive. However, I just cannot fit the character I'm picturing with such a disposition. I decided to balance the two, but turns out that's easier said than done.

If you can think of any such protagonists you've read--or written--that were, in fact, interesting or even enthralling off the top of your head, I'd love to hear about them, and if you have any other suggestions, they're welcome, too.

Here's some info about the character and the world:

  • A fantasy world. The story takes place on a different planet in a different solar system.
  • The protagonist spent a majority of her childhood in a camp that produced child soldiers. This will obviously have had a great effect on her psyche that will show itself in various little idiosyncrasies, but I chiefly want to emphasize the point that "a reactive, unambitious, unskilled person would not survive there for long." (Competition was encouraged, whereas morality was not.)
  • I'm going for a blend between "soft" magic, with more spirituality, and a "harder" magic system with a greater focus on the physical and the individual (2 separate systems).
  • The basic premise is that the protagonist escapes the camp and sets out to explore the world. She spent the first 7-10 years as a normal child, but she was cooped up in a town. Now, she has far more power and independence (from guardians, say) and no obligations, so she's free to be as nomadic as she wants to.
  • I've been toying with the idea of her main goal being to understand her body, her mind, and the world around her completely (mixes really well with the power I'm going to give her), but that tells me surprisingly little about her personality.

The second and last points in particular are what made me want to give her an "adventurous", proactive disposition.

To clarify the question: I have trouble trying to balance the proactiveness of a protagonist recently freed and about to explore a new, alien world with an introverted, traumatized character that's neither mischievous, nor optimistic, nor cheerful, nor any other trait that'd facilitate drive (but she also isn't depressed). Even her core/primary desire lends itself to the life of a hermit, which is most certainly not what I'm going for. I am looking for suggestions on fixing that (or, at least, was; four hours of brooding finally gave me a bit of a breakthrough). At the same time, I want to avoid the "jaded", "battle/life-hardened", tropes that some protagonists display; I hate that. My protagonist is young and, despite a violent history of inhumane training (for the contemporary era, anyway), is only beginning her journey and still has many lessons to learn.

(Bad question, I now realize, in the sense that there's no easy correct answer. I promise to do better next time!)

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Story is driven by conflict. Conflict is driven by character desires.

Conflict is a struggle between a character who wants something and the things that are preventing them from getting what they want. If a character has nothing that they want, then there isn't anything to put them in conflict about. Without conflict your story has no tension, and without tension you will have difficulty holding your readers interest.

If your character's goal is to understand their body, mind, and surroundings, then you need something that is actively opposing that understanding. And it's not enough to make the task difficult - you also need a strong possibility of failure.

It's possible to make a reactive character that readers are interested in. But it's problematic for protagonists.

Proactivity is one of the main character traits that makes readers interested in a character. It's not the only one - a sufficiently competent and sympathetic character can get by without too much proactivity. But the protagonist of a story is the one who's actions are carrying the plot forward. If they're not taking action then you either have no plot, or they're not the protagonist.

The Writing Excuses podcast has an excellent episode on the topic of creating engaging characters (with a follow-up devoted specifically to character proactivity) that I heartily recommend.

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One thing to keep in mind is that in terms of conflict and moving the story along, a reactive character can work just fine. There's plenty of conflict in trying not to do anything! Many a good work has come from this conflict.

Even in the hobbits example, the very fact that Frodo/Sam/Bilbo/et al don't want to go on adventures at all makes for an engaging conflict. Trouble finds them and they have to deal with it. That's an interesting story in and of itself.

I.e., just because a character is avoiding conflict or being proactive doesn't mean no conflict can occur. Among other things, it's a classic set-up for humor!

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Since everyone is set on a proactive character, let me present the reactive choice as at least viable.

The hobbits in The Lord of the Rings are anything but proactive. They would like nothing better than to sit in their holes and smoke pipeweed. Frodo has no desire whatsoever to be the one taking the Ring to Mount Doom. "I hope that you may find some other better keeper soon" he tells Gandalf (LotR I 2). Knowing full well where they're going, the hobbits are content to let Gandalf and then Aragorn lead the Fellowship, make decisions, etc. Frodo only becomes a "leader" when he leaves the Fellowship, and that choice is compelled by Boromir. He constantly says that he "has to" do whatever - meaning he does not feel he is making a choice. If he had a choice, it would have been someone else on this quest, as far as he's concerned.

The Lord of the Rings works precisely because at its centre are simple folk, who do not seek to be heroes, but recognise the absolute necessity of an action, and go do it. And all the while, what they want most is to come home safe, and live happily ever after. It's just that they need to do this thing so there is a home to come back to.

What is needed for a calm reactive character do get out of his comfort zone and go do things is the world pushing, compelling them to do things. Their choices must be limited to "act" or "bury your head in the sand". If "do nothing" is a viable option, such a character will do nothing.

So it's a question of how you structure your plot, what is happening in your world. For the plot to be interesting, action needs to happen. The less the world compels action, the more proactive your MC would need to be.

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