Post History
Most of the time you will want to set the scene first In general you will want to describe whatever is stationary first so that the readers mind will be focused on whatever is supposed to be impor...
Answer
#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/35239 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/35239 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
### Most of the time you will want to set the scene first In general you will want to describe whatever is stationary first so that the readers mind will be focused on whatever is supposed to be important in the following paragraphs. Most of the time you will want to describe the room first, then things that are in the room and then characters in the room. As an example from playing a game with a few friends: when I am describing a room full with monsters and I start with > There are three Orcs standing around a short table- most people will immediately ask questions about the creatures: How big are they? What weapons do they have? What are they talking about? ... The problem with this is that their minds are completely occupied by the monsters and there is no _room_ to explain to them how the room looks like. How big the room is, what inventory there is, whether there are relevant exits, ... When starting with the more mundane stuff like describing a room you can set the scene and then populate it with the things that are relevant to the next interactions. You show your readers how the room looks like and then you proceed to explain the person that your character will interact with. There will probably be a situation where you have the chance to explore the room in greater detail if it's such an important room that will be visited throughout the story. But for the first introduction you will just want to point out some magnificent or important things. Maybe a sentence or two about beautiful paintings on the walls or big doors on all sides? Then you will switch to describing the person, going through the dialogue and later you can explore the beautiful paintings in greater detail by describing how your character inspects the room that reveals paintings of the Great King II - something that the character couldn't possibly realize from a distance and in the short time they had to inspect the room before talking with the person. It's the same thing as if you are walking into a new room with new people in reality. You have maybe a few seconds of walking through the room or taking a quick look around to understand the most important things about your surroundings before the humans you are supposed to talk with demand your undivided attention. Later, or maybe throughout the dialogue, you can then explore the room in greater detail - maybe someone offers you water and brings you across the room to a long stretched table with a few bottles of water on it. While drinking you then have a few seconds again to marvel at the size of the room.