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Q&A How do I make "foreshadowing" more relevant in the early going?

Bootcamp is a harrowing experience. (Been there, done that.) You can make it interesting simply by having your character struggle through it, mentally and physically. It's usually more interesting ...

posted 6y ago by Galastel‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-12T21:57:21Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/35635
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T08:38:49Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/35635
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T08:38:49Z (almost 5 years ago)
Bootcamp is a harrowing experience. (Been there, done that.) You can make it interesting simply by having your character struggle through it, mentally and physically. It's usually more interesting to read about some sort of struggle, than about smooth going.

Then, any foreshadowing you need to do, you can incorporate into the bootcamp struggle. Enemy's movement can be discussed, a particular drill that would come up later in battle might be the thing your character can't master straight away, etc.

Issues shouldn't feel unrelated. If something happens, it should mean something to one of your characters. If it's not relevant, you can introduce it later, when it is. You can even flashback later to something that happened during bootcamp, but only really became relevant halfway through the next part.

#1: Imported from external source by user avatar System‭ · 2018-04-27T15:09:44Z (over 6 years ago)
Original score: 4