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You need to think about your protagonists weaknesses – now! If your protagonist is simply above and beyond everything and everybody else it will get really, really boring. Your character needs som...
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#4: Attribution notice removed
Source: https://writers.stackexchange.com/a/35769 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added
Source: https://writers.stackexchange.com/a/35769 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
You _need_ to think about your protagonists weaknesses – now! If your protagonist is simply above and beyond everything and everybody else it will get really, really boring. Your character needs some form of development, some things to strive for. Dave has to be better in _something_, and that something is not necessarily bashing monster's heads in. Think about other aspects. Investigating a murder for example. Maybe your character is just bad at deducting stuff and needs to look up to Dave for being good at this stuff. Or talking to the locals. Maybe he is just not that good with people. Organizing people – a great leader can make an inspiring speech every day to send search parties so that he can help at multiple places at the same time. Not by himself, but by organizing everything. Dave has connections to the higher-ups. Dave has experience that tell him about monsters' weaknesses and strengths, when to fight and when to flee, when a dungeon will collapse and bury every character, no matter how strong ... Dave knows his way around town quickly in case you need to follow something. Or maybe he is good with medicine and can heal people? Whatever it is, he didn't get to where is just by being good with a sword. Fighting is not all that there is to life. And brute strength is not everything that counts in the world, not even in a videogame world that is trying to make the player feel powerful.