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Q&A How to make the reader think that the *character's* logic is flawed instead of the author's?

In my experience with writing, I've come to see huge dramatic potential in the distance between a character's actions and a character's dialogue. Put some distance between what he says he will do a...

posted 6y ago by FalseEpiphany‭  ·  last activity 4y ago by System‭

Answer
#3: Attribution notice added by user avatar System‭ · 2019-12-08T08:46:24Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/35992
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by user avatar FalseEpiphany‭ · 2019-12-08T08:46:24Z (over 4 years ago)
In my experience with writing, I've come to see huge dramatic potential in the distance between a character's **actions** and a character's **dialogue**. Put some distance between what he says he will do and what he does, have him do something against his proclaimed goals that demonstrates the conflict in his nature. Simplistic example: villain who claims to be pure evil but can't quite outright kill the hero. Sure, he can leave them in a burning building... but shoot them between the eyes when they're unarmed after giving a whole speech about being the worst bad guy in the whole universe...?

If you don't have access to their thoughts, their actions are the next best thing, specifically in contrast to what they say.

P.s. I also think @cloudchaser's solution is brilliant. However, I have a personal issue with humanised villains that has been getting worse the more jaded I get; I sometimes want the bad guys to get away with it. Ocean's Eleven syndrome. Accepted wisdom is that the criminals can never win, but I've had some experiences with "wrong" logic being so relatable that I've ended up feeling just as cheated when the bad guy ended up in jail as if the author had ended with "ta da, and it was all a dream."

#1: Imported from external source by user avatar System‭ · 2018-05-07T20:38:36Z (almost 6 years ago)
Original score: 3