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Q&A How to know if the story is going too fast?

The principles you must rely on are plausibility and connectedness. For example, in the space of 30 minutes I can have ten bad things happen to somebody, if they are connected to each other. A wa...

posted 6y ago by Amadeus‭  ·  last activity 5y ago by System‭

Answer
#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:24Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/36052
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T08:47:28Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/36052
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T08:47:28Z (almost 5 years ago)
The principles you must rely on are **plausibility** and **connectedness**.

For example, in the space of 30 minutes I can have ten bad things happen to somebody, **if** they are connected to each other. A warning light comes on in the cabin of their airplane. An engine explodes. It damages the aircraft, they are too high and don't have enough oxygen. The pilot passes out. The engine catches on fire. They crash. The pilot is dead. The person breaks their leg. Their mother is badly injured and dies. The radio is broken. It is raining like hell!

That can all be made plausible as due to one thing, a cracked part in an airplane engine. That one piece of bad luck is the mother of all the other bits of bad luck, and ONE bit of good or bad luck is pretty much always plausible; after all, every few months _somebody_ wins the lottery, almost every week somebody in the USA gets [killed by lightning.](https://en.wikipedia.org/wiki/Lightning_strike#Injuries)

But the bad luck becomes implausible if the odds of these bad things do not have a driving cause. That **can** be your protagonist making dumb decisions, but you have to convince us these seem like **good** decisions to the protagonist. That is a little easier with YA, but it isn't completely free. Your protagonist cannot just keep doing things and not caring at all for the bad things that happen to him.

If you think something every day feels excessive, it probably is. You need a connecting thread, an underlying cause, for that to happen.

If it is just "getting in trouble" every day, that is mild enough to be plausible. If it is being injured, breaking something, causing somebody else harm every day: That is too much to be plausible without some underlying factor MAKING this happen.

A simple solution is to drag it out. Have a cycle:

- 1) Try to get something for nothing.
- 2) Fail and get hurt.
- 3) Get over (2).
- 4) Go to (1).

That could be plausible, the "troubled kid" is unhappy and trying to escape their life and that is the underlying cause of all these troubles.

In general, very early in a book, a **few** things can happen for no good reason. You find a magic amulet (for no reason) that leads to the whole story. Or, your protagonist is one of the one-in-ten-thousand people that survive the plague. Or,Jonathan and Martha Kent happen to be driving down a farm road and find an alien toddler in a spaceship and adopt him and name him Clark.

But you only get one or two of these highly improbable freebies in a story, after that, your events (and outcomes) need good explanations, or need to be seen as routinely believable and not unusual things to happen. Being a troubled child is not a good excuse for being the unluckiest kid in the world.

#1: Imported from external source by user avatar System‭ · 2018-05-09T19:34:33Z (over 6 years ago)
Original score: 4