Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

50%
+0 −0
Q&A Rewriting User Guides as Stories

As noted in this answer, you do need to be mindful that for a user guide your reader's goal is information, while for a rulebook it can also be entertainment. If the entertainment gets in the way ...

posted 6y ago by Monica Cellio‭  ·  last activity 4y ago by System‭

Answer
#3: Attribution notice added by user avatar System‭ · 2019-12-08T08:57:01Z (over 4 years ago)
Source: https://writers.stackexchange.com/a/36519
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T08:57:01Z (over 4 years ago)
As noted in [this answer](https://writing.stackexchange.com/a/36511/1993), you do need to be mindful that for a user guide your reader's goal is _information_, while for a rulebook it can also be _entertainment_. If the entertainment gets in the way of the information, the reader who has to finish his task _today_ and is stuck on how to do the next step is going to be frustrated. There is room for entertainment (including humor) in technical writing, but it **must not be on the critical path**.

A technique I've seen is to use "sidebar" examples with a common thread. I say "sidebar" because they're visibly offset in your layout (like in boxes), a style that's also used for game rules. Also like with game rules, you establish the scenario and then progressively build on it over the course of the book. The main body of the text must never _depend_ on these examples, because there's context in that earlier setup that would be too much work for somebody who's just trying to configure his frobbitz and needs to understand the thingy parameter, but the example is there for somebody who (when not pressed for time) wants to see a complete scenario. A corollary is that these "sidebar" examples should not be the only examples in your user guide; show essential examples "inline" like you normally would. The "inline" examples demonstrate the particular function in as much detail as is needed; the "sidebar" examples show _one_ way that all of these pieces fit together.

#1: Imported from external source by user avatar System‭ · 2018-05-29T16:04:32Z (almost 6 years ago)
Original score: 7