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Q&A In a branching mystery, should branches be "self-correcting" or follow the impulse of the reader?

I haven't ever tried such a thing, so I am speaking from ignorance, but my instinct (for a game) would be one I don't think you have mentioned: lean away from the dominant subplot toward the weakes...

posted 6y ago by Amadeus‭  ·  last activity 5y ago by System‭

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#4: Attribution notice removed by user avatar System‭ · 2019-12-19T22:13:27Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/36964
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#3: Attribution notice added by user avatar System‭ · 2019-12-08T09:07:43Z (almost 5 years ago)
Source: https://writers.stackexchange.com/a/36964
License name: CC BY-SA 3.0
License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision by (deleted user) · 2019-12-08T09:07:43Z (almost 5 years ago)
I haven't ever tried such a thing, so I am speaking from ignorance, but my instinct (for a game) would be one I don't think you have mentioned: lean **_away_** from the dominant subplot toward the weakest subplot.

If the game isn't for **children** and it is a mystery, then I'd try to make the player be a rebel. They have to do the hardest thing by not taking your easy bait.

#1: Imported from external source by user avatar System‭ · 2018-06-15T22:29:44Z (over 6 years ago)
Original score: 2