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I haven't ever tried such a thing, so I am speaking from ignorance, but my instinct (for a game) would be one I don't think you have mentioned: lean away from the dominant subplot toward the weakes...
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Source: https://writers.stackexchange.com/a/36964 License name: CC BY-SA 3.0 License URL: https://creativecommons.org/licenses/by-sa/3.0/
#2: Initial revision
I haven't ever tried such a thing, so I am speaking from ignorance, but my instinct (for a game) would be one I don't think you have mentioned: lean **_away_** from the dominant subplot toward the weakest subplot. If the game isn't for **children** and it is a mystery, then I'd try to make the player be a rebel. They have to do the hardest thing by not taking your easy bait.